Function to change default texture scale mode per renderer #12083
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New functions to set default scale mode for newly created textures per renderer and get current scale mode set for given renderer.
Description
This will save using
SDL_SetTextureScaleMode
every time we create new texture and want to use nearest-point scale instead of linear. Helpful for pixel art games where everything should be scaled to nearest-point.Existing Issue(s)
#11919