Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

We need to rebind D3D12 resources after updating them #12597

Merged
merged 1 commit into from
Mar 21, 2025

Conversation

slouken
Copy link
Collaborator

@slouken slouken commented Mar 21, 2025

Fixes #12544

@slouken slouken merged commit 4ceb024 into libsdl-org:main Mar 21, 2025
39 checks passed
@slouken slouken deleted the direct3d12-fix2 branch March 21, 2025 03:22
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

Direct3D 12 debug layer crashes when updating a texture used in a previous draw call on the same frame
1 participant