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Add support for MetalANGLE on UIKit (OpenGL ES to Metal API translation layer) #4333
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*.framework |
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# Why this folder is here? | ||
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SDL Xcode project is using this folder for managing third-party components (like external Frameworks) that are needed during the build phase. | ||
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### Usage: | ||
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If you're building **SDL** with **MetalANGLE** support, just copy + paste your `MetalANGLE.framework` here. |
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Are these headers needed here if the code is changed to keep
SDL_VIDEO_OPENGL_ES2
defined instead of making it mutually exclusive with the metal-angle backend?There was a problem hiding this comment.
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Could be merged inside the
SDL_opengles2.h
file, with a#if SDL_VIDEO_OPENGL_METALANGLE #else ...