This project has been discountinued since there are better way to handle assets nowadays.
I switched to Gulp.js and will not get back.
This repository will be kept in case somebody uses it in production.
The Lightgear/Asset package is meant to simplify the creation and maintenance of the essential assets of a Laravel 4 based application.
- Supported asset types: "less", "css"" and "javascript" files. I do NOT plan to add support for other types like Coffeescript simply because I want to keep the package footprint as small as possible.
- Combining and minifying (any combination of the two) are fully supported
- Simple but effective caching support is provided. This avoids generation of the assets on every request. Caching needs to be turned on in the config (since you probably only want to do this on production).
- Asset groups
php artisan package:install lightgear/asset
Just require
"lightgear/asset": "1.1"
in your composer.json and run
composer update
Then register the service provider
'Lightgear\Asset\AssetServiceProvider'
and, optionally, the alias
'Asset' => 'Lightgear\Asset\Facades\Asset'
in app/config/app.php
Publish configuration with
php artisan config:publish lightgear/asset
This will ceate the app/config/packages/lightgear/asset/config.php file.
Finally create the directory specified as "public_dir" in the config file and give it full writing permissions.
All you need to do is register your assets with either registerStyles() or registerScripts() methods. Important: assets need to be registered in a file which is always loaded (ex. in a package's ServiceProvider). For example, to register a package assets you would use something like this in your service provider:
/**
* Register the service provider.
*
* @return void
*/
public function register()
{
$styles = array(
'src/assets/styles',
'src/assets/pure/pure/pure-min.css'
);
$asset = $this->app->make('asset');
// register styles of a vendor package and assign them
// to the default "general" group
$asset->registerStyles($styles, 'vendor/package');
// register styles of a vendor package and assign them
// to the "frontend" group
$asset->registerStyles($styles, 'vendor/package', 'frontend');
// the same goes with scripts for whom you would use for example
$asset->registerScripts(array('src/scripts')), 'vendor/package');
}
or you could register assets located in app/assets with
Asset::registerStyles(array(
'css/shared.less'
)
);
or
Asset::registerScripts(array(
'js/shared.js'
)
);
As you notice in the examples both files and directories can be registered. It's worth noticing that directories are added recursively.
A number of config options allow you to customize the handling of the assets. Please check src/config/config.php for details.
The assets can be printed out in a (blade) template by using
// prints all the registered styles
{{ Asset::styles() }}
// prints only the "frontend" group
{{ Asset::styles('frontend') }}
// prints the "frontend" and "mygroup" groups
{{ Asset::styles(array('frontend', 'mygroup')) }}
and the same syntax is used for the scripts
{{ Asset::scripts() }}
The package comes with 2 commands:
php artisan asset:clean
which deletes all published and cached assets and
php artisan asset:generate
which generates and publishes the registered assets
If you experience permissions issues when running the above commands, it's because the user running artisan is different from the one that generates the assets through the webserver (www-data for example). The issue is explained in greater details at http://symfony.com/doc/current/book/installation.html#configuration-and-setup To fix the issue it's enough to follow the steps outlined in this page. For example on Ubuntu I run the following commands from the project root
sudo setfacl -R -m u:www-data:rwX -m u:`whoami`:rwX public/assets
sudo setfacl -dR -m u:www-data:rwX -m u:`whoami`:rwX public/assets
When using caching, you would need to do the same
sudo setfacl -R -m u:www-data:rwX -m u:`whoami`:rwX app/storage
sudo setfacl -dR -m u:www-data:rwX -m u:`whoami`:rwX app/storage
1.1: Laravel 4.1 compatibility
1.0: add support for asset groups and improve cache handling
0.8: initial release