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Validate channel_update signatures without holding a graph lock #3310

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Commits on Sep 11, 2024

  1. Refactor channel_update processing logic into local fns

    In the next commit we'll move to checking `channel_update`s in
    three steps - first we check if the `channel_update` is new and the
    latest for a channel, then we check the signature, and finally we
    update our local state. This allows us to avoid holding a lock on
    `NetworkGraph::channels` while validating the message signature.
    
    Here we do a quick prefactor to make that simpler - moving the
    validation logic of `channel_update` that we'll do in step one (and
    repeat in step three) into a local function. We also take this
    opportunity to do one static check unlocked which we had been doing
    while holding a `channel` lock.
    TheBlueMatt committed Sep 11, 2024
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  2. Validate channel_update signatures without holding a graph lock

    We often process many gossip messages in parallel across different
    peer connections, making the `NetworkGraph` mutexes fairly
    contention-sensitive (not to mention the potential that we want to
    send a payment and need to find a path to do so).
    
    Because we need to look up a node's public key to validate a
    signature on `channel_update` messages, we always need to take a
    `NetworkGraph::channels` lock before we can validate the message.
    
    For simplicity, and to avoid taking a lock twice, we'd always
    validated the `channel_update` signature while holding the same
    lock, but here we address the contention issues by doing a
    `channel_update` validation in three stages.
    
    First we take a read lock on `NetworkGraph::channels` and check if
    the `channel_update` is new, then release the lock and validate the
    message signature, and finally take a write lock, (re-check if the
    `channel_update` is new) and update the graph.
    TheBlueMatt committed Sep 11, 2024
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Commits on Sep 12, 2024

  1. f one less closure

    TheBlueMatt committed Sep 12, 2024
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