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Luz 1.0. Motion graphics editor and performer. Ruby, Gtk, OpenGL. This is old and replaced by Luz 2.0: https://github.com/lighttroupe/luz

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Luz Studio

A live motion graphics editor and performer.

http://createdigitalmotion.com/2011/03/luz-live-motion-graphics-controlled-by-anything-free-on-linux-and-now-with-dmx

Video Tutorials

http://lighttroupe.com/luz

The Luz Project consists of:

  • Luz Studio: a live motion graphics editor (Ruby, Gtk+, OpenGL)
  • Luz Performer: plays Luz projects fullscreen (Ruby, SDL, OpenGL)
  • Luz Video Recorder: renders smooth HD video of Luz projects (Ruby, SDL, OpenGL, ffmpeg)
  • Luz Audio Player: plays music and sends song progress percentage to Luz (Ruby, GStreamer)
  • Luz Input Manager: sends live input device data to Luz (C++, Gtk+, XOrg API, libwiimote, SDL Input)
  • Luz Spectrum Analyzer: sends audio information to Luz (C++, OpenGL, FFTW)
  • Luz Hand Tracker: sends hand position, angle, and finger data to Luz (C++, Leap)
  • Luz Body Tracker: sends human skeleton data to Luz (C++, OpenGL, OpenNI+NITE)

Getting Luz

Luz currently only runs on Linux. Help is wanted porting it to OSX.

  1. git clone git://github.com/lighttroupe/luz.git

  2. Install dependencies as described in the INSTALL file.

  3. Run make in the root directory to build Input Manager and Spectrum Analyzer.

  4. Optionally run the ./build scripts in utils/video-file, utils/video, and utils/chipmunk.

  5. Run wget openanswers.org/gtkglext.so to get the Ruby bindings to GtkGL, which are now missing from the RubyGNOME project.

Unofficial 64 bit DEB packages from openartist.org

http://openartist.org/debian/trusty64/luz_0.92.1~20130620-1_amd64.deb http://openartist.org/debian/trusty64/luz-next_20141027-1_amd64.deb

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Luz 1.0. Motion graphics editor and performer. Ruby, Gtk, OpenGL. This is old and replaced by Luz 2.0: https://github.com/lighttroupe/luz

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