Releases: liinko/FFXIV_TexTools2
Releases · liinko/FFXIV_TexTools2
1.9.9.3
This includes all changes done for v1.9.9.2 by Sel
Application:
- Updated for 060000 rolling over to .dat1
- Changes to prepare for 2.0
Bug Fixes:
- Fix for Mod Pack import not showing size values larger than 2 GB.
Note: If you have modified any UI elements between 4.55 patch and this release, your 060000 dats may be corrupted, and you may need to obtain a fresh copy or reinstall the game.
FFXIV TexTools 1.8
Application:
- Added Make ModPack and Import ModPack in the Mods menu for batch export/import.
- Added Default Race under Options menu, this will show the selected races texture in 3D view.
- Added Mod Repos to the menu.
- Added the ability to delete mods from Mod List.
- Added version number to error messages
- Mod List now supports multi-select (Ctrl + Click) (Shift + Click).
- Pets now has separate entries for each version
- Removed DX Version from Menu, clicking on the DX Version in the status bar now changes the DX version.
- Monsters and DemiHumans now save to their respective folders when saved from Model Search.
Textures:
- Added secondary textures for pets
- Added Field Markers to UI
3D:
- Added Advanced Importing for 3D models.
- An import settings file now exports with 3D models containing extra data.
- TexTools will now stay on the same race after importing
- Added message when model being imported has indices in the extra data that are out of range.
- Added Update TEX button, this will reload the textures on the model.
- Changed reflection amount to be within button text.
- DemiHuman parts now appear in dropdown menu when selected from Model Search.
- Ctrl+R now resets the camera in 3D view
Bug Fixes:
- Fixed an issue where Mounts did not appear after patch 4.2
- Fixed an issue where the application would not read .dat files higher than 0 for 0a.
- Fixed an issue where UI items would not appear unless alpha was checked
- Fixed an issue where models in the DemiHuman category would not load when opened from the ModelSearch Window.
- Fixed an issue where indices were not being read as unsigned, causing certain models to not fully load.
- Fixed an issue where any model in the monster category would not import correctly.
- Fixed an issue where models with more than 10 parts would not import correctly.
- Fixed an issue where bones weights being imported would not equal to 1 in some cases. (Big thanks to Sel.)
- Fixed an issue where bones with 0 weight would cause issue upon reimporting. (Big thanks to Sel.)
Known Issues:
- Recent hair styles cannot be exported (Needs new skeleton files [Will update soon])
- No confirmation after clicking on import in ModPack Importer
FFXIV TexTools 1.7.5
Application:
- Added a scrollable message box so that it does not run off the screen. (Thanks to Soralin)
3D:
- Camera now retains its position when switching between models in the same category. (Thanks to Soralin)
Bug Fixes:
- Fixed an issue where TexTools was unable to access .dat1 for 0a, and would crash.
- Fixed an issue where the decimal separator for different languages would change to a comma, which made it import/export incorrectly.
- Fixed an issue where if two consecutive parts of a mesh had been deleted, it would cause TexTools to crash on import.
- Fixed an issue where TexTools would crash if some meshes had secondary texture coordinates for one mesh but not another.
- Fixed an issue where MeshParts for LoDs other than the primary were being written incorrectly to the MDL file, causing the DX9 client to crash.
- Fixed an issue where Start Over would place the modlist in the default location even if a custom directory had been set.