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Tower defense with smart AoE towers

In this TD game prototype, towers shoot a bullet that damages enemies in an AoE at the end of its path. The towers will always shoot in a point where the maximum number of enemies possible are hit. It lacks some optimization, as the program may freeze for a bit before shooting a bullet when there are many enenies on the screen

This project uses FlashPunk framework

To open this project, use Flash Develop

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