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Hide the low-level features in the docs by using a re-export module
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DJMcNab committed Oct 4, 2024
1 parent 06f5558 commit 70223fe
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Showing 6 changed files with 39 additions and 38 deletions.
2 changes: 1 addition & 1 deletion examples/headless/src/main.rs
Original file line number Diff line number Diff line change
Expand Up @@ -14,7 +14,7 @@ use vello::wgpu::{
self, BufferDescriptor, BufferUsages, CommandEncoderDescriptor, Extent3d, ImageCopyBuffer,
TextureDescriptor, TextureFormat, TextureUsages,
};
use vello::{block_on_wgpu, RendererOptions, Scene};
use vello::{util::block_on_wgpu, RendererOptions, Scene};

fn main() -> Result<()> {
#[cfg(not(target_arch = "wasm32"))]
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18 changes: 9 additions & 9 deletions examples/with_winit/src/lib.rs
Original file line number Diff line number Diff line change
Expand Up @@ -10,6 +10,7 @@ use std::sync::Arc;

#[cfg(not(target_arch = "wasm32"))]
use std::time::Instant;
use vello::low_level::DebugLayers;
#[cfg(target_arch = "wasm32")]
use web_time::Instant;
use winit::application::ApplicationHandler;
Expand All @@ -26,7 +27,7 @@ use scenes::{ExampleScene, ImageCache, SceneParams, SceneSet, SimpleText};
use vello::kurbo::{Affine, Vec2};
use vello::peniko::Color;
use vello::util::{RenderContext, RenderSurface};
use vello::{AaConfig, BumpAllocators, Renderer, RendererOptions, Scene};
use vello::{low_level::BumpAllocators, AaConfig, Renderer, RendererOptions, Scene};

use winit::dpi::LogicalSize;
use winit::event_loop::EventLoop;
Expand Down Expand Up @@ -162,7 +163,7 @@ struct VelloApp<'s> {
prev_scene_ix: i32,
modifiers: ModifiersState,

debug: vello::DebugLayers,
debug: DebugLayers,
}

impl<'s> ApplicationHandler<UserEvent> for VelloApp<'s> {
Expand Down Expand Up @@ -332,17 +333,16 @@ impl<'s> ApplicationHandler<UserEvent> for VelloApp<'s> {
debug_layer @ ("1" | "2" | "3" | "4") => {
match debug_layer {
"1" => {
self.debug.toggle(vello::DebugLayers::BOUNDING_BOXES);
self.debug.toggle(DebugLayers::BOUNDING_BOXES);
}
"2" => {
self.debug
.toggle(vello::DebugLayers::LINESOUP_SEGMENTS);
self.debug.toggle(DebugLayers::LINESOUP_SEGMENTS);
}
"3" => {
self.debug.toggle(vello::DebugLayers::LINESOUP_POINTS);
self.debug.toggle(DebugLayers::LINESOUP_POINTS);
}
"4" => {
self.debug.toggle(vello::DebugLayers::VALIDATION);
self.debug.toggle(DebugLayers::VALIDATION);
}
_ => unreachable!(),
}
Expand Down Expand Up @@ -549,7 +549,7 @@ impl<'s> ApplicationHandler<UserEvent> for VelloApp<'s> {
#[allow(deprecated)]
// #[expect(deprecated, reason = "This deprecation is not targeted at us.")] // Our MSRV is too low to use `expect`
if self.async_pipeline && cfg!(not(target_arch = "wasm32")) {
self.scene_complexity = vello::block_on_wgpu(
self.scene_complexity = vello::util::block_on_wgpu(
&device_handle.device,
self.renderers[surface.dev_id]
.as_mut()
Expand Down Expand Up @@ -699,7 +699,7 @@ fn run(
Some(render_state)
};

let debug = vello::DebugLayers::none();
let debug = DebugLayers::none();

let mut app = VelloApp {
context: render_cx,
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2 changes: 1 addition & 1 deletion examples/with_winit/src/stats.rs
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,7 @@ use scenes::SimpleText;
use std::collections::VecDeque;
use vello::kurbo::{Affine, PathEl, Rect, Stroke};
use vello::peniko::{Brush, Color, Fill};
use vello::{AaConfig, BumpAllocators, Scene};
use vello::{low_level::BumpAllocators, AaConfig, Scene};

#[cfg(all(feature = "wgpu-profiler", not(target_arch = "wasm32")))]
use std::time::Duration;
Expand Down
48 changes: 24 additions & 24 deletions vello/src/lib.rs
Original file line number Diff line number Diff line change
Expand Up @@ -86,50 +86,50 @@ mod recording;
mod render;
mod scene;
mod shaders;
#[cfg(feature = "wgpu")]
mod wgpu_engine;

#[cfg(feature = "wgpu")]
use std::{
num::NonZeroUsize,
sync::{atomic::AtomicBool, Arc},
};
pub mod util;
#[cfg(feature = "wgpu")]
mod wgpu_engine;

pub mod low_level {
//! Utilities which can be used to create an alternative Vello renderer to [`Renderer`][crate::Renderer].
//!
//! These APIs have not been carefully designed, and might not be powerful enough for this use case.

pub use crate::debug::DebugLayers;
pub use crate::recording::{
BindType, BufferProxy, Command, ImageFormat, ImageProxy, Recording, ResourceId,
ResourceProxy, ShaderId,
};
pub use crate::render::Render;
pub use crate::shaders::FullShaders;
/// Temporary export, used in `with_winit` for stats
pub use vello_encoding::BumpAllocators;
}
/// Styling and composition primitives.
pub use peniko;
/// 2D geometry, with a focus on curves.
pub use peniko::kurbo;

pub use skrifa;
pub use vello_encoding::Glyph;

#[cfg(feature = "wgpu")]
pub use wgpu;

#[cfg(feature = "wgpu")]
pub mod util;

pub use render::Render;
pub use scene::{DrawGlyphs, Scene};
use thiserror::Error;
#[cfg(feature = "wgpu")]
#[cfg_attr(docsrs, doc(hidden))]
pub use util::block_on_wgpu;
pub use vello_encoding::Glyph;

pub use recording::{
BindType, BufferProxy, Command, ImageFormat, ImageProxy, Recording, ResourceId, ResourceProxy,
ShaderId,
};
pub use shaders::FullShaders;
use debug::DebugLayers;
use low_level::*;
use thiserror::Error;

#[cfg(feature = "wgpu")]
use std::{num::NonZeroUsize, sync::Arc};
#[cfg(feature = "wgpu")]
use vello_encoding::Resolver;
#[cfg(feature = "wgpu")]
use wgpu_engine::{ExternalResource, WgpuEngine};

pub use debug::DebugLayers;
/// Temporary export, used in `with_winit` for stats
pub use vello_encoding::BumpAllocators;
#[cfg(feature = "wgpu")]
use wgpu::{Device, Queue, SurfaceTexture, TextureFormat, TextureView};
#[cfg(all(feature = "wgpu", feature = "wgpu-profiler"))]
Expand Down
5 changes: 3 additions & 2 deletions vello/src/wgpu_engine.rs
Original file line number Diff line number Diff line change
Expand Up @@ -16,8 +16,9 @@ use wgpu::{
};

use crate::{
recording::BindType, BufferProxy, Command, Error, ImageProxy, Recording, ResourceId,
ResourceProxy, Result, ShaderId,
low_level::{BufferProxy, Command, ImageProxy, Recording, ResourceId, ResourceProxy, ShaderId},
recording::BindType,
Error, Result,
};

#[cfg(not(target_arch = "wasm32"))]
Expand Down
2 changes: 1 addition & 1 deletion vello_tests/src/lib.rs
Original file line number Diff line number Diff line change
Expand Up @@ -16,7 +16,7 @@ use vello::wgpu::{
self, BufferDescriptor, BufferUsages, CommandEncoderDescriptor, Extent3d, ImageCopyBuffer,
TextureDescriptor, TextureFormat, TextureUsages,
};
use vello::{block_on_wgpu, util::RenderContext, AaConfig, RendererOptions, Scene};
use vello::{util::block_on_wgpu, util::RenderContext, AaConfig, RendererOptions, Scene};

mod compare;
mod snapshot;
Expand Down

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