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Update to wgpu 0.17. #350

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6 changes: 3 additions & 3 deletions Cargo.toml
Original file line number Diff line number Diff line change
Expand Up @@ -9,7 +9,7 @@ members = [

"examples/headless",
"examples/with_winit",
"examples/with_bevy",
# "examples/with_bevy", # Disable for now until bevy is using wgpu 0.17
"examples/run_wasm",
"examples/scenes",
]
Expand Down Expand Up @@ -54,12 +54,12 @@ wgpu-profiler = { workspace = true, optional = true }
bytemuck = { version = "1.12.1", features = ["derive"] }
fello = { git = "https://github.com/dfrg/fount", rev = "58a284eaae67512fb61cf76177c5d33238d79cb1" }
peniko = { git = "https://github.com/linebender/peniko", rev = "cafdac9a211a0fb2fec5656bd663d1ac770bcc81" }
wgpu = "0.16" # NOTE: Make sure to keep this in sync with the version badge in README.md
wgpu = "0.17" # NOTE: Make sure to keep this in sync with the version badge in README.md


# Used for examples
clap = "4.1.0"
anyhow = "1.0"
instant = { version = "0.1.12", features = ["wasm-bindgen"] }
pollster = "0.3.0"
wgpu-profiler = "0.12.1"
wgpu-profiler = "0.13"
2 changes: 1 addition & 1 deletion README.md
Original file line number Diff line number Diff line change
Expand Up @@ -7,7 +7,7 @@
[![Xi Zulip](https://img.shields.io/badge/Xi%20Zulip-%23gpu-blue?logo=Zulip)](https://xi.zulipchat.com/#narrow/stream/197075-gpu)
[![dependency status](https://deps.rs/repo/github/linebender/vello/status.svg)](https://deps.rs/repo/github/linebender/vello)
[![MIT/Apache 2.0](https://img.shields.io/badge/license-MIT%2FApache-blue.svg)](#license)
[![wgpu version](https://img.shields.io/badge/wgpu-v0.16-orange.svg)](https://crates.io/crates/wgpu)
[![wgpu version](https://img.shields.io/badge/wgpu-v0.17-orange.svg)](https://crates.io/crates/wgpu)
<!-- [![Crates.io](https://img.shields.io/crates/v/vello.svg)](https://crates.io/crates/vello) -->
<!-- [![Docs](https://docs.rs/vello/badge.svg)](https://docs.rs/vello) -->
<!-- [![Build status](https://github.com/linebender/vello/workflows/CI/badge.svg)](https://github.com/linebender/vello/actions) -->
Expand Down
4 changes: 2 additions & 2 deletions crates/shaders/Cargo.toml
Original file line number Diff line number Diff line change
Expand Up @@ -10,10 +10,10 @@ wgsl = []
msl = []

[dependencies]
naga = { version = "0.12", features = ["wgsl-in", "msl-out", "validate"], optional = true }
naga = { version = "0.13", features = ["wgsl-in", "msl-out", "validate"], optional = true }
thiserror = { version = "1.0.40", optional = true }

[build-dependencies]
naga = { version = "0.12", features = ["wgsl-in", "msl-out", "validate"] }
naga = { version = "0.13", features = ["wgsl-in", "msl-out", "validate"] }
thiserror = "1.0.40"

15 changes: 3 additions & 12 deletions crates/shaders/src/compile/mod.rs
Original file line number Diff line number Diff line change
Expand Up @@ -5,8 +5,7 @@ use {
naga::{
front::wgsl,
valid::{Capabilities, ModuleInfo, ValidationError, ValidationFlags},
AddressSpace, ArraySize, ConstantInner, ImageClass, Module, ScalarValue, StorageAccess,
WithSpan,
AddressSpace, ArraySize, ImageClass, Module, StorageAccess, WithSpan,
},
std::{
collections::{HashMap, HashSet},
Expand Down Expand Up @@ -76,19 +75,11 @@ impl ShaderInfo {
wg_buffer_idx += 1;
let size_in_bytes = match binding_ty {
naga::TypeInner::Array {
size: ArraySize::Constant(const_handle),
size: ArraySize::Constant(size),
stride,
..
} => {
let size: u32 = match module.constants[*const_handle].inner {
ConstantInner::Scalar { value, width: _ } => match value {
ScalarValue::Uint(value) => value.try_into().unwrap(),
ScalarValue::Sint(value) => value.try_into().unwrap(),
_ => continue,
},
ConstantInner::Composite { .. } => continue,
};
size * stride
u32::from(*size) * stride
},
naga::TypeInner::Struct { span, .. } => *span,
naga::TypeInner::Scalar { width, ..} => *width as u32,
Expand Down
9 changes: 0 additions & 9 deletions shader/coarse.wgsl
Original file line number Diff line number Diff line change
Expand Up @@ -155,15 +155,11 @@ fn main(
// Exit early if prior stages failed, as we can't run this stage.
// We need to check only prior stages, as if this stage has failed in another workgroup,
// we still want to know this workgroup's memory requirement.
#ifdef have_uniform
if local_id.x == 0u {
// Reuse sh_part_count to hold failed flag, shmem is tight
sh_part_count[0] = atomicLoad(&bump.failed);
}
let failed = workgroupUniformLoad(&sh_part_count[0]);
#else
let failed = atomicLoad(&bump.failed);
#endif
if (failed & (STAGE_BINNING | STAGE_TILE_ALLOC | STAGE_PATH_COARSE)) != 0u {
return;
}
Expand Down Expand Up @@ -223,12 +219,7 @@ fn main(
workgroupBarrier();
}
sh_part_count[local_id.x] = part_start_ix + count;
#ifdef have_uniform
ready_ix = workgroupUniformLoad(&sh_part_count[WG_SIZE - 1u]);
#else
workgroupBarrier();
ready_ix = sh_part_count[WG_SIZE - 1u];
#endif
partition_ix += WG_SIZE;
}
// use binary search to find draw object to read
Expand Down
6 changes: 0 additions & 6 deletions shader/tile_alloc.wgsl
Original file line number Diff line number Diff line change
Expand Up @@ -29,9 +29,7 @@ let WG_SIZE = 256u;

var<workgroup> sh_tile_count: array<u32, WG_SIZE>;
var<workgroup> sh_tile_offset: u32;
#ifdef have_uniform
var<workgroup> sh_atomic_failed: u32;
#endif

@compute @workgroup_size(256)
fn main(
Expand All @@ -41,14 +39,10 @@ fn main(
// Exit early if prior stages failed, as we can't run this stage.
// We need to check only prior stages, as if this stage has failed in another workgroup,
// we still want to know this workgroup's memory requirement.
#ifdef have_uniform
if local_id.x == 0u {
sh_atomic_failed = atomicLoad(&bump.failed);
}
let failed = workgroupUniformLoad(&sh_atomic_failed);
#else
let failed = atomicLoad(&bump.failed);
#endif
if (failed & STAGE_BINNING) != 0u {
return;
}
Expand Down
9 changes: 2 additions & 7 deletions src/shaders.rs
Original file line number Diff line number Diff line change
Expand Up @@ -82,11 +82,6 @@ pub fn full_shaders(device: &Device, engine: &mut Engine) -> Result<FullShaders,
let mut small_config = HashSet::new();
small_config.insert("full".into());
small_config.insert("small".into());
// TODO: remove this workaround when workgroupUniformLoad lands in naga
#[allow(unused_mut)]
let mut uniform = HashSet::new();
#[cfg(target_arch = "wasm32")]
uniform.insert("have_uniform".into());
let pathtag_reduce = engine.add_shader(
device,
"pathtag_reduce",
Expand Down Expand Up @@ -213,7 +208,7 @@ pub fn full_shaders(device: &Device, engine: &mut Engine) -> Result<FullShaders,
let tile_alloc = engine.add_shader(
device,
"tile_alloc",
preprocess::preprocess(shader!("tile_alloc"), &uniform, &imports).into(),
preprocess::preprocess(shader!("tile_alloc"), &empty, &imports).into(),
&[
BindType::Uniform,
BindType::BufReadOnly,
Expand Down Expand Up @@ -248,7 +243,7 @@ pub fn full_shaders(device: &Device, engine: &mut Engine) -> Result<FullShaders,
let coarse = engine.add_shader(
device,
"coarse",
preprocess::preprocess(shader!("coarse"), &uniform, &imports).into(),
preprocess::preprocess(shader!("coarse"), &empty, &imports).into(),
&[
BindType::Uniform,
BindType::BufReadOnly,
Expand Down
9 changes: 3 additions & 6 deletions src/util.rs
Original file line number Diff line number Diff line change
Expand Up @@ -126,12 +126,9 @@ impl RenderContext {

/// Creates a compatible device handle id.
async fn new_device(&mut self, compatible_surface: Option<&Surface>) -> Option<usize> {
let adapter = wgpu::util::initialize_adapter_from_env_or_default(
&self.instance,
wgpu::Backends::PRIMARY,
compatible_surface,
)
.await?;
let adapter =
wgpu::util::initialize_adapter_from_env_or_default(&self.instance, compatible_surface)
.await?;
let features = adapter.features();
let limits = Limits::default();
let mut maybe_features = wgpu::Features::CLEAR_TEXTURE;
Expand Down