An editor framework for bevy using egui.
- Convenient docking, register a system with
In<Ui>
and you are ready to go. - Flexible and configurable menu items.
- Add an hotkey with just a line.
app.register_hotkey("maximize", [Hotkey::new_global([KeyCode::ControlLeft, KeyCode::KeyM])]);
- Register bevy systems as
Action
s, so that they can be called dynamically. For example, to use them as what a hotkey triggers.