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Coordinate between reading shared objects and loading projects (gradl…
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109
...ion-cache-base/src/main/kotlin/org/gradle/internal/cc/base/services/ProjectRefResolver.kt
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/* | ||
* Copyright 2024 the original author or authors. | ||
* | ||
* Licensed under the Apache License, Version 2.0 (the "License"); | ||
* you may not use this file except in compliance with the License. | ||
* You may obtain a copy of the License at | ||
* | ||
* http://www.apache.org/licenses/LICENSE-2.0 | ||
* | ||
* Unless required by applicable law or agreed to in writing, software | ||
* distributed under the License is distributed on an "AS IS" BASIS, | ||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
* See the License for the specific language governing permissions and | ||
* limitations under the License. | ||
*/ | ||
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package org.gradle.internal.cc.base.services | ||
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import org.gradle.api.internal.project.ProjectInternal | ||
import org.gradle.internal.build.BuildState | ||
import org.gradle.internal.service.scopes.Scope | ||
import org.gradle.internal.service.scopes.ServiceScope | ||
import org.gradle.util.Path | ||
import java.util.concurrent.ConcurrentHashMap | ||
import java.util.concurrent.CountDownLatch | ||
import java.util.concurrent.TimeUnit | ||
import java.util.concurrent.TimeoutException | ||
import javax.inject.Inject | ||
import kotlin.jvm.Throws | ||
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/** | ||
* A stateful service that prevents races in `readProjectRef` when looking up projects by their paths. | ||
* Threads may opt into waiting the until the project structure is restored when trying to resolve a project reference by calling [withWaitingForProjectsAllowed]. | ||
* Unless projects are loaded, an attempt to resolve a project without the opt-in throws an exception to avoid deadlocks. | ||
* | ||
* Using this class should be limited to serialization. | ||
* | ||
* This class is thread-safe. | ||
*/ | ||
@ServiceScope(Scope.Build::class) | ||
class ProjectRefResolver @Inject constructor( | ||
private val buildState: BuildState | ||
) { | ||
private val projectReadyLock = CountDownLatch(1) | ||
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@Volatile | ||
private var projectsLoaded = false | ||
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private val waitingForProjectsAllowed: MutableSet<Thread> = ConcurrentHashMap.newKeySet() | ||
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/** | ||
* Allows this thread to wait for the project structure to be restored when calling [getProject] inside `block`. | ||
* | ||
* The thread that is responsible for loading the projects mustn't call this method to help detect potential deadlocks. | ||
*/ | ||
fun withWaitingForProjectsAllowed(block: () -> Unit) { | ||
val thread = Thread.currentThread() | ||
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val wasFirstToAdd = waitingForProjectsAllowed.add(thread) | ||
try { | ||
block() | ||
} finally { | ||
if (wasFirstToAdd) { | ||
waitingForProjectsAllowed.remove(thread) | ||
} | ||
} | ||
} | ||
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/** | ||
* Marks projects as restored. | ||
*/ | ||
fun projectsReady() { | ||
projectsLoaded = true | ||
projectReadyLock.countDown() | ||
} | ||
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/** | ||
* Resolves a project by a path relative to the root project or blocks until the projects are loaded if allowed. | ||
* | ||
* @throws InterruptedException if the thread is interrupted while waiting | ||
* @throws TimeoutException if the projects weren't loaded within a reasonable time | ||
* @throws IllegalStateException if the projects aren't ready and this thread isn't allowed to wait for them | ||
*/ | ||
@Throws(InterruptedException::class, TimeoutException::class) | ||
fun getProject(path: String): ProjectInternal { | ||
waitForProjects(path) | ||
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return buildState.projects.getProject(Path.path(path)).mutableModel | ||
} | ||
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private fun waitForProjects(projectPath: String) { | ||
if (projectsLoaded) { | ||
return | ||
} | ||
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check(waitingForProjectsAllowed.contains(Thread.currentThread())) { | ||
// This may happen if something that requires a project is deserialized before the project structure is ready. | ||
"Cannot resolve project path '$projectPath' because project structure is not yet loaded for build '${buildState.identityPath}'" | ||
} | ||
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if (!projectReadyLock.await(5, TimeUnit.MINUTES)) { | ||
// We're typically wait here from a shared object decoder thread. | ||
// It may take some time for the main decoding logic to get to the actual projects and restore them, so this timeout should be generous. | ||
// TODO(mlopatkin) a deadlock is still possible when the main decoder waits for some shared object and the shared decoder is stuck waiting for projects. | ||
// The blocked main thread is likely to give up earlier anyway. | ||
throw TimeoutException("Cannot resolve project path '$projectPath' because project structure is not ready in time for build '${buildState.identityPath}'") | ||
} | ||
} | ||
} |
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