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types.ts
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/
types.ts
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// most commonly represents the current logged-in user
export interface User {
id: string;
email: string;
username: string;
created: Date;
picture: string;
following: string[];
followedBy: string[];
}
// represents the edits a user can make to their account.
export interface UserEdit {
email: string;
picture: string;
username: string;
}
// represents the user metadata of a game (in order to perserve bandwidth and prevent unwanted requests, we only encapsulate the id, picture URL, and username)
export interface GameUser {
id: string;
picture: string;
username: string;
}
export interface PlayerGame {
timestamp: Date;
moves: Move[];
id: string;
picture: string;
characters: string;
winner: {
username: string;
};
players: GameUser[];
}
export interface GameStatistics {
id: string;
playerAccuracy: string;
playerPoints: number;
opponentPoints: number;
opponentAccuracy: string;
status: GameStatus;
opponent: User | GameUser;
player: User | GameUser;
characters: string;
opponentAverageLength: number;
userAverageLength: number;
moves: Move[];
}
export interface AppNavLink {
href: string;
name: string;
icon: any; // TODO: get icon component type
}
export interface Letter {
value: string;
id: number;
active: boolean;
}
export interface Word {
letters: string;
definition: string;
}
export type Game = {
id: string;
characters: string;
status: string;
winner: {
username: true;
};
players: GameUser[];
difficulty: Difficulty;
};
export type Move =
| {
id?: string;
guess: string; // string if bad guess, Word if correct (has definition)
valid: boolean;
points: number;
userId: string;
gameId: string;
definition?: string;
}
| {
points: number;
userId: string;
guess: string;
};
export enum GameConnectionStatus {
CONNECTING,
WAITING,
CONNECTED,
}
export enum GameStatus {
PLAYING,
PLAYER_SUDDEN_DEATH,
OPPONENT_SUDDEN_DEATH,
LOSS,
WIN,
DRAW,
}
export enum Difficulty {
CASUAL = "CASUAL",
ADVENTURE = "ADVENTURE",
MASTER = "MASTER",
COMPUTER = "COMPUTER",
}
export enum Activity {
docs = "Browsing Documentation",
avatar = "Editing Avatar",
matchmaking = "In Queue (1 of 2)",
index = "In Main Menu",
playing = "In Match",
}
export type Message = {
message: string;
username: string;
};
export type Library = {
name: string;
link: string;
};
export type OperatingSystem = "Windows" | "Mac" | "Linux" | "Android" | "iOS";
export const MAX_SCORES: Record<Difficulty, number> = {
[Difficulty.CASUAL]: 50,
[Difficulty.ADVENTURE]: 40,
[Difficulty.MASTER]: 30,
[Difficulty.COMPUTER]: 30,
} as const;