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QOL Improvements from Discord Feedback (#1395)
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* tell user how to ignore restore failure forever

* don't delay friars if going for steel organ

* set default log level to debug

* always set debug level logging

* undo logging changes. Put in new PR

* Revert "always set debug level logging"

This reverts commit 76fc4d2.

* Revert "set default log level to debug"

This reverts commit 1f187fb.
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Alium58 authored Nov 26, 2023
1 parent eff72ea commit b8f333b
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Showing 2 changed files with 5 additions and 3 deletions.
2 changes: 2 additions & 0 deletions RELEASE/scripts/autoscend/auto_restore.ash
Original file line number Diff line number Diff line change
Expand Up @@ -1619,6 +1619,8 @@ boolean __restore(string resource_type, int goal, int meat_reserve, boolean useF
}
print("Aborting due to restore failure... you can override this setting for today by entering in gCLI:" ,"blue");
print("set _auto_ignoreRestoreFailureToday = true" ,"blue");
print("You can override this setting forever by entering in gCLI:" ,"blue");
print("set auto_ignoreRestoreFailure = true" ,"blue");
abort();
}

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6 changes: 3 additions & 3 deletions RELEASE/scripts/autoscend/quests/level_06.ash
Original file line number Diff line number Diff line change
Expand Up @@ -50,15 +50,15 @@ boolean L6_friarsGetParts()
auto_log_info("Getting Dodecagram", "blue");
boolean NCForced = auto_forceNextNoncombat($location[The Dark Neck of the Woods]);
// delay to day 2 if we are out of NC forcers and haven't run out of things to do
if(!NCForced && my_daycount() == 1 && !isAboutToPowerlevel()) return false;
if(!NCForced && my_daycount() == 1 && !isAboutToPowerlevel() && !get_property("auto_getSteelOrgan").to_boolean()) return false;
return autoAdv($location[The Dark Neck of the Woods]);
}
if(item_amount($item[eldritch butterknife]) == 0)
{
auto_log_info("Getting Eldritch Butterknife", "blue");
boolean NCForced = auto_forceNextNoncombat($location[The Dark Elbow of the Woods]);
// delay to day 2 if we are out of NC forcers and haven't run out of things to do
if(!NCForced && my_daycount() == 1 && !isAboutToPowerlevel()) return false;
if(!NCForced && my_daycount() == 1 && !isAboutToPowerlevel() && !get_property("auto_getSteelOrgan").to_boolean()) return false;
return autoAdv($location[The Dark Elbow of the Woods]);
}
if(item_amount($item[box of birthday candles]) == 0)
Expand All @@ -72,7 +72,7 @@ boolean L6_friarsGetParts()
auto_log_info("Getting Box of Birthday Candles", "blue");
boolean NCForced = auto_forceNextNoncombat($location[The Dark Heart of the Woods]);
// delay to day 2 if we are out of NC forcers and haven't run out of things to do
if(!NCForced && my_daycount() == 1 && !isAboutToPowerlevel()) return false;
if(!NCForced && my_daycount() == 1 && !isAboutToPowerlevel() && !get_property("auto_getSteelOrgan").to_boolean()) return false;
return autoAdv($location[The Dark Heart of the Woods]);
}

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