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req squiglies be gone, switch to sdk style project
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ModConfig.json | ||
SteamConfig.vdf | ||
.mailmap | ||
packages/ | ||
.idea | ||
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**/packages/* | ||
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?> | ||
<ModMetaData> | ||
<name>Colony Manager</name> | ||
<author>Fluffy</author> | ||
<url>https://ludeon.com/forums/index.php?topic=16120</url> | ||
<description>Colony Manager allows you to make colonists do the more tedious parts of managing a colony, making sure you’re never out of vital resources again*. | ||
<name>Colony Manager</name> | ||
<author>Fluffy</author> | ||
<packageId>Fluffy.ColonyManager</packageId> | ||
<description>Colony Manager allows you to make colonists do the more tedious parts of managing a colony, making sure you're never out of vital resources again*. | ||
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<size=28>Important</size> | ||
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<size=24>Important</size> | ||
<b>Requires a new save game.</b> | ||
Adds a worktype, which is stored in the world, which means you need to start a new game after adding/removing this mod. | ||
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<b>Production & Import/Export tabs missing.</b> | ||
The Production and Import & Export tabs are still disabled due to a lack of time. | ||
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<size=24>Features</size> | ||
<b>Hunting jobs</b> | ||
<size=28>Features</size> | ||
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<b>Hunting jobs</b> | ||
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Set a target for meat, and never worry about designating hunting manually again! | ||
Set an area to clear of all predators - keep your home area safe! | ||
- Set a target for meat, and never worry about designating hunting manually again! | ||
- Set an area to clear of all predators - keep your home area safe! | ||
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<b>Forestry jobs</b> | ||
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Set a target for wood, and never worry about designating lumber manually again! | ||
Automatically clear wind turbine catchment areas to ensure they’re working at maximum efficiency. | ||
Set an area to clear of all vegetation - make sure there’s no possible cover or retreat for any hostiles that dare attack you. | ||
- Set a target for wood, and never worry about designating lumber manually again! | ||
- Automatically clear wind turbine catchment areas to ensure they're working at maximum efficiency. | ||
- Set an area to clear of all vegetation - make sure there's no possible cover or retreat for any hostiles that dare attack you. | ||
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<b>Livestock jobs</b> | ||
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Set a target for animals (for four separate age/sex combinations), and pawns will auto-butcher and/or tame to manage your herd. | ||
Restrict animals to specific areas (for example to separate male/female animals and prevent breeding). | ||
Auto-butcher, tame and train according to your specifications. | ||
- Set a target for animals (for four separate age/sex combinations), and pawns will auto-butcher and/or tame to manage your herd. | ||
- Restrict animals to specific areas (for example to separate male/female animals and prevent breeding). | ||
- Auto-butcher, tame and train according to your specifications. | ||
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<b>Overview</b> | ||
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Clear overview of all jobs | ||
Show stock and designated levels for the last day, month and year | ||
Show pawns capable of a job, and set work status | ||
Prioritize jobs, the manager will handle prioritizing jobs on worktables (however standard priority ordering across worktables still applies). | ||
- Clear overview of all jobs | ||
- Show stock and designated levels for the last day, month and year | ||
- Show pawns capable of a job, and set work status | ||
- Prioritize jobs, the manager will handle prioritizing jobs on worktables (however standard priority ordering across worktables still applies). | ||
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<b>Import & Export</b> | ||
== coming back soon(tm) == | ||
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<size=24>How does it work?</size> | ||
<size=28>How does it work?</size> | ||
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You can manually set jobs in the new Manager tab on the bottom of the screen. Once set, a colonist with the manager skill and worktype enabled will go to a manager station to figure out the best way to assign designations. | ||
Periodically, the manager will check if the assigned designations are still up-to-date, and make changes or delete designations where required. The manager will not touch designations that are set manually, nor will managers create jobs. You’re still the overlord. | ||
Periodically, the manager will check if the assigned designations are still up-to-date, and make changes or delete designations where required. The manager will not touch designations that are set manually, nor will managers create jobs. You're still the overlord. | ||
In theory there is no real limit to the number of manager jobs that can be created. | ||
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<size=24>Notes</size> | ||
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Requires a new save. Adds a worktype, which in my tests gave errors on old savegames. If you also have my Work Tab mod, you should be able to add this mod in an ongoing save. | ||
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<size=24>Contributors</size> | ||
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KapTaiN KaVerN: Minifiable research benches | ||
Moumix3: Research tweaks | ||
duduluu: Chinese translation | ||
MossieuLeBlanc: French translation | ||
Lauri7x3: German translation | ||
Well-sp: Russian translation (update) | ||
Alex TD: Various fixes and improvements | ||
Firty: Portuguese (Brazilian) translation | ||
Suh. Junmin: Korean translation | ||
harrisongarya: Research tab | ||
rw-chaos: German translation (update) | ||
Marcos Villar: Portuguese (Brazilian) translation (update) | ||
CrapoFR: French translation update | ||
maarxx: Various fixes and improvements | ||
rimpy-custom: Fix for Russian translation | ||
InsanityPrelude: Add AllWork tag to Managing WorkTypeDef (#181) | ||
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<size=24>Version</size> | ||
<<<<<<< HEAD | ||
This is version 4.33.653, for RimWorld 1.2.2753. | ||
======= | ||
This is version 4.33.649, for RimWorld 1.3.3069. | ||
>>>>>>> 1d1789b (changed version in About.xml) | ||
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</description> | ||
<supportedVersions> | ||
<li>1.3</li> | ||
</supportedVersions> | ||
<packageId>fluffy.colonymanager</packageId> | ||
<modDependencies> | ||
<li> | ||
<packageId>brrainz.harmony</packageId> | ||
<displayName>Harmony</displayName> | ||
<steamWorkshopUrl>steam://url/CommunityFilePage/2009463077</steamWorkshopUrl> | ||
<downloadUrl>https://github.com/pardeike/HarmonyRimWorld/releases/latest</downloadUrl> | ||
</li> | ||
</modDependencies> | ||
<loadAfter> | ||
<li>brrainz.harmony</li> | ||
</loadAfter> | ||
<size=28>Notes</size> | ||
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- Requires a new save. Adds a worktype, which in my tests gave errors on old savegames. If you also have my Work Tab mod, you should be able to add this mod in an ongoing save.</description> | ||
<url>https://github.com/fluffy-mods/ColonyManager</url> | ||
<supportedVersions> | ||
<li>1.3</li> | ||
</supportedVersions> | ||
</ModMetaData> |
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