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upgrade carts
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albel4 committed Dec 26, 2019
1 parent 2ccc674 commit b77d173
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Showing 12 changed files with 275 additions and 21 deletions.
41 changes: 21 additions & 20 deletions mods/carts/cart_entity.lua
Original file line number Diff line number Diff line change
Expand Up @@ -26,37 +26,38 @@ local cart_entity = {
--**********************************************************
--* либо в тележку либо из неё
--*
-- function cart_entity:on_rightclick(clicker)
-- if not clicker or not clicker:is_player() then
-- return
-- end
-- local player_name = clicker:get_player_name()
-- if self.driver and player_name == self.driver then
-- self.driver = nil
-- carts:manage_attachment(clicker, nil)
-- elseif not self.driver then
-- self.driver = player_name
-- carts:manage_attachment(clicker, self.object)
--
-- player_api does not update the animation
-- when the player is attached, reset to default animation
-- player_api.set_animation(clicker, "stand")
-- end
-- end
function cart_entity:on_rightclick(clicker)
local player_name = clicker:get_player_name()
if not clicker or not clicker:is_player() then
return
end
local player_name = clicker:get_player_name()
if self.driver and player_name == self.driver then
self.driver = nil
clicker:set_detach()
carts:manage_attachment(clicker, nil)
elseif not self.driver then
self.driver = player_name
clicker:set_attach(self.object, "", {x=0,y=5,z=0}, {x=0,y=0,z=0})
carts:manage_attachment(clicker, self.object)

-- player_api does not update the animation
-- when the player is attached, reset to default animation
player_api.set_animation(clicker, "stand")
end
end

-- function cart_entity:on_rightclick(clicker)
-- local player_name = clicker:get_player_name()
-- if not clicker or not clicker:is_player() then
-- return
-- end
-- if self.driver and player_name == self.driver then
-- self.driver = nil
-- clicker:set_detach()
-- elseif not self.driver then
-- self.driver = player_name
-- clicker:set_attach(self.object, "", {x=0,y=5,z=0}, {x=0,y=0,z=0})
-- end
-- end

--**********************************************************
--*
--*
Expand Down
2 changes: 1 addition & 1 deletion mods/carts/rails.lua
Original file line number Diff line number Diff line change
Expand Up @@ -46,7 +46,7 @@ carts:register_rail("carts:accelerating_rail", {

local accel_pos = {x = pos.x, y = pos.y - 1, z = pos.z}
if not cart_func:is_accelerator(accel_pos) then
minetest.chat_send_player(placer:get_player_name(), "Низзя ставить ускоряющий рельс")
minetest.chat_send_player(placer:get_player_name(), "Ускоряющий рельс можно ставить только на паровой механизм")
minetest.set_node(pos, { name = "air" })
end
return itemstack
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25 changes: 25 additions & 0 deletions mods/player_api/README.txt
Original file line number Diff line number Diff line change
@@ -0,0 +1,25 @@
Minetest Game mod: player_api
=============================
See license.txt for license information.

Provides an API to allow multiple mods to set player models and textures.
Also sets the default model, texture, and player flags.
This mod is only for content related to the Player API and the player object.

Authors of source code
----------------------
Originally by celeron55, Perttu Ahola <[email protected]> (LGPLv2.1+)
Various Minetest developers and contributors (LGPLv2.1+)

Authors of media (textures, models and sounds)
----------------------------------------------
stujones11 (CC BY-SA 3.0):
character.b3d
character.blend -- Both derived from a model by MirceaKitsune (CC BY-SA 3.0)

Jordach (CC BY-SA 3.0):
character.png

celeron55, Perttu Ahola <[email protected]> (CC BY-SA 3.0):
player.png
player_back.png
140 changes: 140 additions & 0 deletions mods/player_api/api.lua
Original file line number Diff line number Diff line change
@@ -0,0 +1,140 @@
-- Minetest 0.4 mod: player
-- See README.txt for licensing and other information.

player_api = {}

-- Player animation blending
-- Note: This is currently broken due to a bug in Irrlicht, leave at 0
local animation_blend = 0

player_api.registered_models = { }

-- Local for speed.
local models = player_api.registered_models

function player_api.register_model(name, def)
models[name] = def
end

-- Player stats and animations
local player_model = {}
local player_textures = {}
local player_anim = {}
local player_sneak = {}
player_api.player_attached = {}

function player_api.get_animation(player)
local name = player:get_player_name()
return {
model = player_model[name],
textures = player_textures[name],
animation = player_anim[name],
}
end

-- Called when a player's appearance needs to be updated
function player_api.set_model(player, model_name)
local name = player:get_player_name()
local model = models[model_name]
if model then
if player_model[name] == model_name then
return
end
player:set_properties({
mesh = model_name,
textures = player_textures[name] or model.textures,
visual = "mesh",
visual_size = model.visual_size or {x = 1, y = 1},
collisionbox = model.collisionbox or {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3},
stepheight = model.stepheight or 0.6,
eye_height = model.eye_height or 1.47,
})
player_api.set_animation(player, "stand")
else
player:set_properties({
textures = {"player.png", "player_back.png"},
visual = "upright_sprite",
visual_size = {x = 1, y = 2},
collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.75, 0.3},
stepheight = 0.6,
eye_height = 1.625,
})
end
player_model[name] = model_name
end

function player_api.set_textures(player, textures)
local name = player:get_player_name()
local model = models[player_model[name]]
local model_textures = model and model.textures or nil
player_textures[name] = textures or model_textures
player:set_properties({textures = textures or model_textures,})
end

function player_api.set_animation(player, anim_name, speed)
local name = player:get_player_name()
if player_anim[name] == anim_name then
return
end
local model = player_model[name] and models[player_model[name]]
if not (model and model.animations[anim_name]) then
return
end
local anim = model.animations[anim_name]
player_anim[name] = anim_name
player:set_animation(anim, speed or model.animation_speed, animation_blend)
end

minetest.register_on_leaveplayer(function(player)
local name = player:get_player_name()
player_model[name] = nil
player_anim[name] = nil
player_textures[name] = nil
end)

-- Localize for better performance.
local player_set_animation = player_api.set_animation
local player_attached = player_api.player_attached

-- Check each player and apply animations
minetest.register_globalstep(function(dtime)
for _, player in pairs(minetest.get_connected_players()) do
local name = player:get_player_name()
local model_name = player_model[name]
local model = model_name and models[model_name]
if model and not player_attached[name] then
local controls = player:get_player_control()
local walking = false
local animation_speed_mod = model.animation_speed or 30

-- Determine if the player is walking
if controls.up or controls.down or controls.left or controls.right then
walking = true
end

-- Determine if the player is sneaking, and reduce animation speed if so
if controls.sneak then
animation_speed_mod = animation_speed_mod / 2
end

-- Apply animations based on what the player is doing
if player:get_hp() == 0 then
player_set_animation(player, "lay")
elseif walking then
if player_sneak[name] ~= controls.sneak then
player_anim[name] = nil
player_sneak[name] = controls.sneak
end
if controls.LMB then
player_set_animation(player, "walk_mine", animation_speed_mod)
else
player_set_animation(player, "walk", animation_speed_mod)
end
elseif controls.LMB then
player_set_animation(player, "mine")
else
player_set_animation(player, "stand", animation_speed_mod)
end
end
end
end)
34 changes: 34 additions & 0 deletions mods/player_api/init.lua
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@@ -0,0 +1,34 @@
-- player/init.lua

dofile(minetest.get_modpath("player_api") .. "/api.lua")

-- Default player appearance
player_api.register_model("character.b3d", {
animation_speed = 30,
textures = {"character.png", },
animations = {
-- Standard animations.
stand = {x = 0, y = 79},
lay = {x = 162, y = 166},
walk = {x = 168, y = 187},
mine = {x = 189, y = 198},
walk_mine = {x = 200, y = 219},
sit = {x = 81, y = 160},
},
collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3},
stepheight = 0.6,
eye_height = 1.47,
})

-- Update appearance when the player joins
minetest.register_on_joinplayer(function(player)
player_api.player_attached[player:get_player_name()] = false
player_api.set_model(player, "character.b3d")
player:set_local_animation(
{x = 0, y = 79},
{x = 168, y = 187},
{x = 189, y = 198},
{x = 200, y = 219},
30
)
end)
52 changes: 52 additions & 0 deletions mods/player_api/license.txt
Original file line number Diff line number Diff line change
@@ -0,0 +1,52 @@
License of source code
----------------------

GNU Lesser General Public License, version 2.1
Copyright (C) 2011-2018 celeron55, Perttu Ahola <[email protected]>
Copyright (C) 2011-2018 Various Minetest developers and contributors

This program is free software; you can redistribute it and/or modify it under the terms
of the GNU Lesser General Public License as published by the Free Software Foundation;
either version 2.1 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU Lesser General Public License for more details:
https://www.gnu.org/licenses/old-licenses/lgpl-2.1.html


Licenses of media (textures, models and sounds)
-----------------------------------------------

Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
Copyright (C) 2011-2018 celeron55, Perttu Ahola <[email protected]>
Copyright (C) 2012-2018 Jordach
Copyright (C) 2018 stujones11

You are free to:
Share — copy and redistribute the material in any medium or format.
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
The licensor cannot revoke these freedoms as long as you follow the license terms.

Under the following terms:

Attribution — You must give appropriate credit, provide a link to the license, and
indicate if changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use.

ShareAlike — If you remix, transform, or build upon the material, you must distribute
your contributions under the same license as the original.

No additional restrictions — You may not apply legal terms or technological measures that
legally restrict others from doing anything the license permits.

Notices:

You do not have to comply with the license for elements of the material in the public
domain or where your use is permitted by an applicable exception or limitation.
No warranties are given. The license may not give you all of the permissions necessary
for your intended use. For example, other rights such as publicity, privacy, or moral
rights may limit how you use the material.

For more details:
http://creativecommons.org/licenses/by-sa/3.0/
2 changes: 2 additions & 0 deletions mods/player_api/mod.conf
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name = player_api
description = Minetest Game mod: player_api
Binary file added mods/player_api/models/character.b3d
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Binary file added mods/player_api/models/character.blend
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Binary file added mods/player_api/models/character.png
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