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Minetest Game mod: player_api | ||
============================= | ||
See license.txt for license information. | ||
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Provides an API to allow multiple mods to set player models and textures. | ||
Also sets the default model, texture, and player flags. | ||
This mod is only for content related to the Player API and the player object. | ||
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Authors of source code | ||
---------------------- | ||
Originally by celeron55, Perttu Ahola <[email protected]> (LGPLv2.1+) | ||
Various Minetest developers and contributors (LGPLv2.1+) | ||
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Authors of media (textures, models and sounds) | ||
---------------------------------------------- | ||
stujones11 (CC BY-SA 3.0): | ||
character.b3d | ||
character.blend -- Both derived from a model by MirceaKitsune (CC BY-SA 3.0) | ||
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Jordach (CC BY-SA 3.0): | ||
character.png | ||
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celeron55, Perttu Ahola <[email protected]> (CC BY-SA 3.0): | ||
player.png | ||
player_back.png |
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-- Minetest 0.4 mod: player | ||
-- See README.txt for licensing and other information. | ||
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player_api = {} | ||
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-- Player animation blending | ||
-- Note: This is currently broken due to a bug in Irrlicht, leave at 0 | ||
local animation_blend = 0 | ||
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player_api.registered_models = { } | ||
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-- Local for speed. | ||
local models = player_api.registered_models | ||
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function player_api.register_model(name, def) | ||
models[name] = def | ||
end | ||
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-- Player stats and animations | ||
local player_model = {} | ||
local player_textures = {} | ||
local player_anim = {} | ||
local player_sneak = {} | ||
player_api.player_attached = {} | ||
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function player_api.get_animation(player) | ||
local name = player:get_player_name() | ||
return { | ||
model = player_model[name], | ||
textures = player_textures[name], | ||
animation = player_anim[name], | ||
} | ||
end | ||
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-- Called when a player's appearance needs to be updated | ||
function player_api.set_model(player, model_name) | ||
local name = player:get_player_name() | ||
local model = models[model_name] | ||
if model then | ||
if player_model[name] == model_name then | ||
return | ||
end | ||
player:set_properties({ | ||
mesh = model_name, | ||
textures = player_textures[name] or model.textures, | ||
visual = "mesh", | ||
visual_size = model.visual_size or {x = 1, y = 1}, | ||
collisionbox = model.collisionbox or {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3}, | ||
stepheight = model.stepheight or 0.6, | ||
eye_height = model.eye_height or 1.47, | ||
}) | ||
player_api.set_animation(player, "stand") | ||
else | ||
player:set_properties({ | ||
textures = {"player.png", "player_back.png"}, | ||
visual = "upright_sprite", | ||
visual_size = {x = 1, y = 2}, | ||
collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.75, 0.3}, | ||
stepheight = 0.6, | ||
eye_height = 1.625, | ||
}) | ||
end | ||
player_model[name] = model_name | ||
end | ||
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function player_api.set_textures(player, textures) | ||
local name = player:get_player_name() | ||
local model = models[player_model[name]] | ||
local model_textures = model and model.textures or nil | ||
player_textures[name] = textures or model_textures | ||
player:set_properties({textures = textures or model_textures,}) | ||
end | ||
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function player_api.set_animation(player, anim_name, speed) | ||
local name = player:get_player_name() | ||
if player_anim[name] == anim_name then | ||
return | ||
end | ||
local model = player_model[name] and models[player_model[name]] | ||
if not (model and model.animations[anim_name]) then | ||
return | ||
end | ||
local anim = model.animations[anim_name] | ||
player_anim[name] = anim_name | ||
player:set_animation(anim, speed or model.animation_speed, animation_blend) | ||
end | ||
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minetest.register_on_leaveplayer(function(player) | ||
local name = player:get_player_name() | ||
player_model[name] = nil | ||
player_anim[name] = nil | ||
player_textures[name] = nil | ||
end) | ||
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-- Localize for better performance. | ||
local player_set_animation = player_api.set_animation | ||
local player_attached = player_api.player_attached | ||
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-- Check each player and apply animations | ||
minetest.register_globalstep(function(dtime) | ||
for _, player in pairs(minetest.get_connected_players()) do | ||
local name = player:get_player_name() | ||
local model_name = player_model[name] | ||
local model = model_name and models[model_name] | ||
if model and not player_attached[name] then | ||
local controls = player:get_player_control() | ||
local walking = false | ||
local animation_speed_mod = model.animation_speed or 30 | ||
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-- Determine if the player is walking | ||
if controls.up or controls.down or controls.left or controls.right then | ||
walking = true | ||
end | ||
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-- Determine if the player is sneaking, and reduce animation speed if so | ||
if controls.sneak then | ||
animation_speed_mod = animation_speed_mod / 2 | ||
end | ||
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-- Apply animations based on what the player is doing | ||
if player:get_hp() == 0 then | ||
player_set_animation(player, "lay") | ||
elseif walking then | ||
if player_sneak[name] ~= controls.sneak then | ||
player_anim[name] = nil | ||
player_sneak[name] = controls.sneak | ||
end | ||
if controls.LMB then | ||
player_set_animation(player, "walk_mine", animation_speed_mod) | ||
else | ||
player_set_animation(player, "walk", animation_speed_mod) | ||
end | ||
elseif controls.LMB then | ||
player_set_animation(player, "mine") | ||
else | ||
player_set_animation(player, "stand", animation_speed_mod) | ||
end | ||
end | ||
end | ||
end) |
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-- player/init.lua | ||
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dofile(minetest.get_modpath("player_api") .. "/api.lua") | ||
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-- Default player appearance | ||
player_api.register_model("character.b3d", { | ||
animation_speed = 30, | ||
textures = {"character.png", }, | ||
animations = { | ||
-- Standard animations. | ||
stand = {x = 0, y = 79}, | ||
lay = {x = 162, y = 166}, | ||
walk = {x = 168, y = 187}, | ||
mine = {x = 189, y = 198}, | ||
walk_mine = {x = 200, y = 219}, | ||
sit = {x = 81, y = 160}, | ||
}, | ||
collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3}, | ||
stepheight = 0.6, | ||
eye_height = 1.47, | ||
}) | ||
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-- Update appearance when the player joins | ||
minetest.register_on_joinplayer(function(player) | ||
player_api.player_attached[player:get_player_name()] = false | ||
player_api.set_model(player, "character.b3d") | ||
player:set_local_animation( | ||
{x = 0, y = 79}, | ||
{x = 168, y = 187}, | ||
{x = 189, y = 198}, | ||
{x = 200, y = 219}, | ||
30 | ||
) | ||
end) |
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License of source code | ||
---------------------- | ||
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GNU Lesser General Public License, version 2.1 | ||
Copyright (C) 2011-2018 celeron55, Perttu Ahola <[email protected]> | ||
Copyright (C) 2011-2018 Various Minetest developers and contributors | ||
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This program is free software; you can redistribute it and/or modify it under the terms | ||
of the GNU Lesser General Public License as published by the Free Software Foundation; | ||
either version 2.1 of the License, or (at your option) any later version. | ||
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This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; | ||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. | ||
See the GNU Lesser General Public License for more details: | ||
https://www.gnu.org/licenses/old-licenses/lgpl-2.1.html | ||
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Licenses of media (textures, models and sounds) | ||
----------------------------------------------- | ||
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Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) | ||
Copyright (C) 2011-2018 celeron55, Perttu Ahola <[email protected]> | ||
Copyright (C) 2012-2018 Jordach | ||
Copyright (C) 2018 stujones11 | ||
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You are free to: | ||
Share — copy and redistribute the material in any medium or format. | ||
Adapt — remix, transform, and build upon the material for any purpose, even commercially. | ||
The licensor cannot revoke these freedoms as long as you follow the license terms. | ||
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Under the following terms: | ||
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Attribution — You must give appropriate credit, provide a link to the license, and | ||
indicate if changes were made. You may do so in any reasonable manner, but not in any way | ||
that suggests the licensor endorses you or your use. | ||
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ShareAlike — If you remix, transform, or build upon the material, you must distribute | ||
your contributions under the same license as the original. | ||
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No additional restrictions — You may not apply legal terms or technological measures that | ||
legally restrict others from doing anything the license permits. | ||
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Notices: | ||
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You do not have to comply with the license for elements of the material in the public | ||
domain or where your use is permitted by an applicable exception or limitation. | ||
No warranties are given. The license may not give you all of the permissions necessary | ||
for your intended use. For example, other rights such as publicity, privacy, or moral | ||
rights may limit how you use the material. | ||
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For more details: | ||
http://creativecommons.org/licenses/by-sa/3.0/ |
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name = player_api | ||
description = Minetest Game mod: player_api |
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