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Top full stack interview questions for asp.net developers [Asp.net core, MVC, Web API, SQLSERVER, Entity Framework, LINQ, OOPS Concepts]

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Here are some basic interview questions and answers for a C# developer:

  1. What is C#?

    • C# is a programming language developed by Microsoft. It is designed for building a variety of applications that run on the .NET Framework.
  2. What is the .NET Framework?

    • The .NET Framework is a software development platform developed by Microsoft. It includes a large class library called Framework Class Library (FCL) and provides language interoperability across several programming languages.
  3. What are the main features of C#?

    • C# is a modern, object-oriented programming language with features such as automatic memory management (garbage collection), type safety, and support for component-oriented programming.
  4. What is the difference between a class and an object in C#?

    • A class is a blueprint for creating objects. It defines the properties, methods, and behavior of objects. An object is an instance of a class. It represents a specific entity or data structure created from a class.
  5. What is inheritance in C#?

    • Inheritance is a mechanism in C# where a new class (derived class) is created based on an existing class (base class). The derived class inherits the members (properties, methods, etc.) of the base class and can also add its own members.
  6. What is the difference between abstract classes and interfaces?

    • Abstract classes can have both abstract (unimplemented) and non-abstract (implemented) members. They can also have constructors. Interfaces, on the other hand, can only have abstract members and cannot contain any implementation.
  7. What is the difference between a value type and a reference type in C#?

    • Value types store their data directly, while reference types store a reference to the data in memory. Value types are stored on the stack, and reference types are stored on the heap.
  8. What is the difference between the readonly and const keywords in C#?

    • The const keyword is used to declare a constant field or a constant local. Its value is determined at compile time and cannot be changed. The readonly keyword is used to declare a field that can only be assigned a value once, either at the time of declaration or in the constructor, and its value can be changed at runtime.
  9. What is the use of the using directive in C#?

    • The using directive is used to include a namespace in the program. It allows you to use types from that namespace without having to fully qualify their names.
  10. What is boxing and unboxing in C#?

    • Boxing is the process of converting a value type to a reference type (e.g., converting an int to an object). Unboxing is the process of converting a reference type back to a value type.
  11. What is the difference between IEnumerable and IQueryable?

    • IEnumerable is used to represent a collection of objects that can be enumerated. It is suitable for in-memory collections like arrays or lists. IQueryable is used to represent a query that can be executed against a data source. It is suitable for querying databases using LINQ to SQL or LINQ to Entities.
  12. What is the difference between == and .Equals() in C#?

    • The == operator compares the references of two objects. It checks if two references point to the same object in memory. The .Equals() method, on the other hand, is used to compare the contents or values of two objects. The behavior of .Equals() can be overridden by classes to provide custom comparison logic.
  13. What is the difference between String and StringBuilder in C#?

    • String is an immutable type, meaning its value cannot be changed once it is created. When you modify a String object, a new object is created in memory. StringBuilder, on the other hand, is a mutable type designed for efficient string manipulation. It allows you to modify the contents of a string without creating a new object each time.
  14. What is the difference between a struct and a class in C#?

    • A struct is a value type, while a class is a reference type. Structs are typically used for small, simple data structures that do not require inheritance or complex behavior. Classes, on the other hand, are used for more complex data structures and can support inheritance, polymorphism, and other object-oriented features.
  15. What is the purpose of the volatile keyword in C#?

    • The volatile keyword is used to indicate that a field may be modified by multiple threads that are executing at the same time. It ensures that the compiler does not optimize access to the field by caching its value in a register.
  16. What is the difference between async and await in C#?

    • async is used to define a method as asynchronous, meaning it can perform operations without blocking the calling thread. await is used inside an async method to asynchronously wait for the completion of a task or operation.
  17. What is the purpose of the using statement in C#?

    • The using statement is used to ensure that a disposable object is properly disposed of when it is no longer needed. It is commonly used with objects that implement the IDisposable interface to free up resources such as file handles or database connections.
  18. What is the difference between IEnumerable<T> and ICollection<T>?

    • IEnumerable<T> represents a sequence of elements that can be enumerated. It provides read-only access to the elements in the sequence. ICollection<T>, on the other hand, represents a collection of elements that can be modified (e.g., by adding or removing elements). It inherits from IEnumerable<T> and adds additional methods for modifying the collection.
  19. What is the purpose of the try, catch, and finally blocks in C#?

    • The try block is used to enclose code that might throw an exception. The catch block is used to handle exceptions that are thrown in the try block. The finally block is used to specify code that should always be executed, whether an exception is thrown or not. It is commonly used to clean up resources that were allocated in the try block.
  20. What is the difference between a static class and a non-static class in C#?

    • A static class cannot be instantiated and is used to define methods and properties that are not tied to a specific instance of a class. Non-static classes can be instantiated and are used to define objects with state and behavior.
  21. What is the purpose of the as and is operators in C#?

    • The as operator is used to perform explicit reference conversions between compatible types. If the conversion is not possible, it returns null instead of throwing an exception. The is operator is used to check if an object is compatible with a given type. It returns true if the object is compatible, otherwise false.
  22. What are delegates in C#?

    • Delegates in C# are similar to function pointers in C and C++. They are used to reference methods and pass them as arguments to other methods. Delegates can be used to create callback mechanisms and implement event handling in C#.
  23. What is the purpose of the using directive in C#?

    • The using directive is used to include a namespace in the program. It allows you to use types from that namespace without having to fully qualify their names.
  24. What is the difference between == and Equals() for comparing two objects in C#?

    • The == operator compares the references of two objects, while the Equals() method compares the contents or values of two objects. The behavior of Equals() can be overridden by classes to provide custom comparison logic.
  25. What is the purpose of the ref keyword in C#?

    • The ref keyword is used to pass arguments to a method by reference, meaning the method can modify the value of the argument in the calling code. This is useful when you want a method to update a variable passed to it.
  26. What is the use of the Include and ThenInclude in Entity Framework or LINQ?

    • In Entity Framework Core (EF Core), the Include method is used to specify related data to be included in the query results. This is known as eager loading, where related data is loaded along with the main entities being queried. The ThenInclude method is used to further include related data for navigation properties that are also included using Include.

Here's an example to illustrate the use of Include and ThenInclude:

using (var context = new MyDbContext())
{
    var books = context.Books
        .Include(b => b.Author) // Include the Author navigation property
        .ThenInclude(a => a.Publisher) // Then include the Publisher navigation property of Author
        .ToList();
}

In this example, Include(b => b.Author) includes the Author navigation property of Book, and ThenInclude(a => a.Publisher) further includes the Publisher navigation property of Author.

Using Include and ThenInclude helps reduce the number of database queries by fetching related data in a single query, which can improve the performance of your application.

  1. what are the types of lifetime and registration options in .net core?

    • In .NET Core, when working with dependency injection (DI), you can specify the lifetime and registration options for your services. The lifetime of a service defines how long an instance of the service should be kept in memory, and the registration options define how the service is registered with the DI container. Here are the common types of lifetime and registration options:
  2. Lifetime Options:

    • Transient: A new instance of the service is created every time it is requested. Transient services are not shared across different consumers.
    • Scoped: A single instance of the service is created for each scope. In a web application, a scope is typically created for each web request. Scoped services are shared within the same request but not across different requests.
    • Singleton: A single instance of the service is created for the entire application lifetime. Singleton services are shared across all consumers.
  3. Registration Options:

    • AddTransient: Registers the service with transient lifetime. Each time the service is requested, a new instance is created.
    • AddScoped: Registers the service with scoped lifetime. The same instance is used within the scope of a request.
    • AddSingleton: Registers the service with singleton lifetime. The same instance is used for the entire application lifetime.
    • AddTransient<TService, TImplementation>: Registers a service implementation with transient lifetime.
    • AddScoped<TService, TImplementation>: Registers a service implementation with scoped lifetime.
    • AddSingleton<TService, TImplementation>: Registers a service implementation with singleton lifetime.

Example of registering a service with DI in .NET Core:

public void ConfigureServices(IServiceCollection services)
{
    // Transient registration
    services.AddTransient<IMyTransientService, MyTransientService>();

    // Scoped registration
    services.AddScoped<IMyScopedService, MyScopedService>();

    // Singleton registration
    services.AddSingleton<IMySingletonService, MySingletonService>();
}

In this example, IMyTransientService, IMyScopedService, and IMySingletonService are service interfaces, and MyTransientService, MyScopedService, and MySingletonService are the corresponding service implementations.

  1. What is Dependency Injection?
    • Dependency Injection (DI) is a design pattern used in software development to achieve inversion of control (IoC) between classes and their dependencies. In DI, the dependencies of a class are provided to it externally, rather than the class creating them itself. This allows for greater flexibility, testability, and maintainability of the code.

The basic idea behind DI is to separate the creation of dependencies from the class that uses them. This is typically done by defining interfaces for dependencies and then injecting concrete implementations of these interfaces into the class that needs them.

DI can be implemented manually, where the dependencies are passed to the class through its constructor or properties, or by using a DI container, which manages the creation and lifetime of dependencies automatically.

Here's a simple example of DI without using a DI container:

public interface ILogger
{
    void Log(string message);
}

public class ConsoleLogger : ILogger
{
    public void Log(string message)
    {
        Console.WriteLine(message);
    }
}

public class MyClass
{
    private readonly ILogger _logger;

    public MyClass(ILogger logger)
    {
        _logger = logger;
    }

    public void DoSomething()
    {
        _logger.Log("Doing something...");
    }
}

public class Program
{
    public static void Main()
    {
        var logger = new ConsoleLogger();
        var myClass = new MyClass(logger);
        myClass.DoSomething();
    }
}

In this example, MyClass depends on ILogger, but it does not create an instance of ILogger itself. Instead, an instance of ConsoleLogger is created externally and passed to MyClass through its constructor. This allows MyClass to be easily tested with different implementations of ILogger or mocked implementations for testing purposes.

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Top full stack interview questions for asp.net developers [Asp.net core, MVC, Web API, SQLSERVER, Entity Framework, LINQ, OOPS Concepts]

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