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Research consisting on investigating and exposing improvements for A* algorithm for pathfinding (resulting on JPS algorithm) by Lucho Suaya for Project II subject of Videogames Design and Development (CITM-UPC)

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Jump Point Search

Research explaining and exposing different improvements for A* algorithm (used for pathfinding), resulting on JPS algorithm, giving a coded example on how to do it (also with an exercise!).

Investigation made by Lucho Suaya for Project II subject of Videogames Design and Development (CITM-UPC). Checkout the page with the whole research at: https://lucho1.github.io/JumpPointSearch/

I am Lucho Suaya, a student of the Bachelor’s Degree in Video Games by UPC at CITM. This content is generated for the second year’s subject Project 2, under the supervision of lecturers Ricard Pillosu and Marc Garrigó.

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Research consisting on investigating and exposing improvements for A* algorithm for pathfinding (resulting on JPS algorithm) by Lucho Suaya for Project II subject of Videogames Design and Development (CITM-UPC)

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