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⚖️ Incremental eval - bishop pair #1360

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51 changes: 40 additions & 11 deletions src/Lynx/Model/Position.cs
Original file line number Diff line number Diff line change
Expand Up @@ -129,6 +129,18 @@ public GameState MakeMove(Move move)
if (promotedPiece != default)
{
newPiece = promotedPiece;

//if (_isIncrementalEval && PieceBitBoards[(int)Piece.B + offset] != 0)
//{
// if (promotedPiece == (int)Piece.B)
// {
// _incrementalEvalAccumulator += BishopPairBonus;
// }
// else if (promotedPiece == (int)Piece.b)
// {
// _incrementalEvalAccumulator -= BishopPairBonus;
// }
//}
}

PieceBitBoards[piece].PopBit(sourceSquare);
Expand Down Expand Up @@ -184,6 +196,23 @@ public GameState MakeMove(Move move)

_incrementalEvalAccumulator -= PSQT(0, opposideSideBucket, capturedPiece, capturedSquare);
_incrementalEvalAccumulator -= PSQT(1, sameSideBucket, capturedPiece, capturedSquare);

// Remove bishop bonus when a bishop is captured and the other bishop is still on the board
// We'll ignote bishop promotions for now
if (capturedPiece == (int)Piece.B)
{
if (PieceBitBoards[capturedPiece] != 0)
{
_incrementalEvalAccumulator -= BishopPairBonus;
}
}
else if (capturedPiece == (int)Piece.b)
{
if (PieceBitBoards[capturedPiece] != 0)
{
_incrementalEvalAccumulator += BishopPairBonus;
}
}
}

break;
Expand Down Expand Up @@ -663,6 +692,17 @@ public bool WasProduceByAValidMove()
+ PSQT(0, blackBucket, (int)Piece.k, blackKing)
+ PSQT(1, whiteBucket, (int)Piece.k, blackKing);

// Bishop pair bonus
if (PieceBitBoards[(int)Piece.B].CountBits() >= 2)
{
_incrementalEvalAccumulator += BishopPairBonus;
}

if (PieceBitBoards[(int)Piece.b].CountBits() >= 2)
{
_incrementalEvalAccumulator -= BishopPairBonus;
}

packedScore += _incrementalEvalAccumulator;
_isIncrementalEval = true;
}
Expand All @@ -671,17 +711,6 @@ public bool WasProduceByAValidMove()
KingAdditionalEvaluation(whiteKing, (int)Side.White, blackPawnAttacks)
- KingAdditionalEvaluation(blackKing, (int)Side.Black, whitePawnAttacks);

// Bishop pair bonus
if (PieceBitBoards[(int)Piece.B].CountBits() >= 2)
{
packedScore += BishopPairBonus;
}

if (PieceBitBoards[(int)Piece.b].CountBits() >= 2)
{
packedScore -= BishopPairBonus;
}

// Pieces attacked by pawns bonus
packedScore += PieceAttackedByPawnPenalty
* ((blackPawnAttacks & OccupancyBitBoards[(int)Side.White] /* & (~whitePawns) */).CountBits()
Expand Down
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