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this script generates randomized super mario bros level-like images using python and a markov chain. how to run: ./markovio.py see the output example files if you're just curious what the results look like. the input level is 5-2. i haven't yet figured out a good way to automate the "cleaning up" of input maps, so i haven't tried it with other levels. tree/water/castle levels could be interesting. mixing different levels as well. planned improvements: use the data gathered from the input level to build a level that is of different dimensions, like, say, WAY bigger. this could be interesting to actually play, although hacking into an emulator of the original game is probably not feasible. maybe find some mario-like game that's open source and is easy to produce level data for? it sure would be cooler if it really were smb, though. original map obtained from http://ian-albert.com/misc/smb.php and scaled/ modified to a representational format where one pixel equals one tile, or 16x16 pixels in-game, and each color represents a certain type of tile: brown = brick/ground blue = question box white = cloud red = spring grey = pipe black = bullet bill cannon light blue = sky written by nick welch in the year 2009. author disclaims copyright.
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super mario bros level generator
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