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Fix egui link
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maddymakesgames committed Mar 18, 2024
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2 changes: 1 addition & 1 deletion save_gui/README.md
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Expand Up @@ -7,7 +7,7 @@ We have the `Startup` state, which just transitions immediately into the `MainMe
The `MainMenu` state displays a button to request a save file, and handles reading in the save file and then transitions to the `Editor` state.<br>
The editor state is internally separated into different sections with each section having its own render method.
## Rational
This app uses the [egui]() gui library. This is mainly due to it being something I've used before and intermediate mode being quite good for what is essentially just editing a bunch of fields on a struct. This does mean our web app is not the best. Personally I prefer native applications hence why I am okay with this, but I do understand others may perfer a web app. This was the main reason I separated the reading / writing of save files and the gui logic into two separate crates, someone looking to make a more proper web app can just include the `celeste_rs` library and use that for the i/o logic.
This app uses the [egui](https://github.com/emilk/egui) gui library. This is mainly due to it being something I've used before and intermediate mode being quite good for what is essentially just editing a bunch of fields on a struct. This does mean our web app is not the best. Personally I prefer native applications hence why I am okay with this, but I do understand others may perfer a web app. This was the main reason I separated the reading / writing of save files and the gui logic into two separate crates, someone looking to make a more proper web app can just include the `celeste_rs` library and use that for the i/o logic.

## TODO
- [ ] Strawberry addition / deletion
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