Releases: makamys/Neodymium
Releases · makamys/Neodymium
Neodymium 0.2.5
Neodymium 0.2.4
- Fixed incompatibility with ArchaicFix's Phosphor module.
- Made render list logic get automatically enabled if
enableVanillaChunkMeshes
is enabled, since the option was useless otherwise. This also simplifies the workaround for Factorization.
Neodymium 0.2.3
- Fixed world renderer stats in F3 overlay being zeroed out when FalseTweaks is not present (with help from @FalsePattern)
Neodymium 0.2.2
- Fixed mod needing to be installed on clients if the server has it
Neodymium 0.2.1
- Fixed incompatibility with Hodgepodge's
speedupAnimations
Neodymium 0.2
- Added support for OptiFine shaders (with and without RightProperLightEngine). Big thank you to @basdxz and @FalsePattern for making this possible!
- Disabled vanilla GL list logic that's redundant when Neodymium is active (by @FalsePattern)
- Made mod do nothing when running on a server instead of crashing
Neodymium 0.1.9
- Fixed camera shaking at large coordinates
- Added compatibility with RightProperLightEngine (by @FalsePattern)
- Fixed occassional NPE when loading config (by @FalsePattern)
- Improved OptiFine detection to ignore OF if it has failed to load, instead of causing a crash
- Fixed memory leak caused by mesh regions not getting deallocated
- Removed mesh simplification because it did not appear to improve performance and was hindering development
Neodymium 0.1.8.5
- Fixed poor performance when
renderFog
is set toauto
Neodymium 0.1.8.4
- Fixed
/neodymium status
erroring with TabbyChat - Fixed all warning messages disabling Advanced OpenGL when clicked
Neodymium 0.1.8.3
- Fixed log spam with Dimensional Doors