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Releases: makamys/Neodymium

Neodymium 0.2.5

27 Mar 01:46
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  • Fixed incompatibility with speedupAnimations in Hodgepodge 2.4.16-pre and higher, and in Angelica

Neodymium 0.2.4

19 Mar 17:48
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  • Fixed incompatibility with ArchaicFix's Phosphor module.
  • Made render list logic get automatically enabled if enableVanillaChunkMeshes is enabled, since the option was useless otherwise. This also simplifies the workaround for Factorization.

Neodymium 0.2.3

28 Feb 01:18
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  • Fixed world renderer stats in F3 overlay being zeroed out when FalseTweaks is not present (with help from @FalsePattern)

Neodymium 0.2.2

31 Jan 04:59
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  • Fixed mod needing to be installed on clients if the server has it

Neodymium 0.2.1

20 Jan 12:57
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  • Fixed incompatibility with Hodgepodge's speedupAnimations

Neodymium 0.2

08 Jan 23:44
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  • Added support for OptiFine shaders (with and without RightProperLightEngine). Big thank you to @basdxz and @FalsePattern for making this possible!
  • Disabled vanilla GL list logic that's redundant when Neodymium is active (by @FalsePattern)
  • Made mod do nothing when running on a server instead of crashing

Neodymium 0.1.9

03 Dec 00:01
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  • Fixed camera shaking at large coordinates
  • Added compatibility with RightProperLightEngine (by @FalsePattern)
  • Fixed occassional NPE when loading config (by @FalsePattern)
  • Improved OptiFine detection to ignore OF if it has failed to load, instead of causing a crash
  • Fixed memory leak caused by mesh regions not getting deallocated
  • Removed mesh simplification because it did not appear to improve performance and was hindering development

Neodymium 0.1.8.5

24 Nov 14:14
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  • Fixed poor performance when renderFog is set to auto

Neodymium 0.1.8.4

16 May 22:37
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  • Fixed /neodymium status erroring with TabbyChat
  • Fixed all warning messages disabling Advanced OpenGL when clicked

Neodymium 0.1.8.3

16 May 21:46
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  • Fixed log spam with Dimensional Doors