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Adds thrash to firemaw, tested on the latest core, is working. #6
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Signed-off-by: TheLuda <[email protected]>
CMake 2.8 and newer versions add extended platform support and allow for builds using clang. [1]: http://clang.llvm.org/ "C language frontend for LLVM" Signed-off-by: TheLuda <[email protected]>
Signed-off-by: Salja <[email protected]>
…ts Thanks Xfurry * The Phantasm Shade summon event has a lot of guesswork inside * Fly effect for Eranikus is disabled due to the impossibility to cancel the effect * Thanks to Nitka for providing the original patch and Patman for providing the HD video recording Signed-off-by: Salja <[email protected]>
Signed-off-by: Salja <[email protected]>
* Mr. Smite: Fix delay handling after he "used" his chest * Cannon event: Improve timed handling, make code more default, fix say types Signed-off-by: Salja <[email protected]>
Signed-off-by: Schmoozerd <[email protected]>
…behaviour Thanks to Faq for pointing. Note that many of these problems are releated to default InCombat behaviour in core.
Signed-off-by: Salja <[email protected]>
* Improve code in a few places * Remove unneeded script for a lever Signed-off-by: Schmoozerd <[email protected]>
…11812] * Improve a few style thingies * Fix a bug that would play sound with the Simulate function without having ZONE_YELL tpye * Add support to play sound of ZONE_YELL to the whole zone * Add support for whispered sound (currently unused) Signed-off-by: Schmoozerd <[email protected]>
Signed-off-by: TheLuda <[email protected]>
The update was meant to update a game object template, not a creature template. Signed-off-by: TheLuda <[email protected]>
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