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Adds thrash to firemaw, tested on the latest core, is working. #6

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TheLuda and others added 14 commits September 10, 2011 14:53
CMake 2.8 and newer versions add extended platform support and allow for
builds using clang.

[1]: http://clang.llvm.org/ "C language frontend for LLVM"

Signed-off-by: TheLuda <[email protected]>
…ts Thanks Xfurry

       * The Phantasm Shade summon event has a lot of guesswork inside
       * Fly effect for Eranikus is disabled due to the impossibility to cancel the effect
       * Thanks to Nitka for providing the original patch and Patman for providing the HD video recording

Signed-off-by: Salja <[email protected]>
* Mr. Smite: Fix delay handling after he "used" his chest
* Cannon event: Improve timed handling, make code more default, fix say types

Signed-off-by: Salja <[email protected]>
…behaviour

Thanks to Faq for pointing.
Note that many of these problems are releated to default InCombat behaviour in core.
* Improve code in a few places
* Remove unneeded script for a lever

Signed-off-by: Schmoozerd <[email protected]>
…11812]

* Improve a few style thingies
* Fix a bug that would play sound with the Simulate function without having ZONE_YELL tpye
* Add support to play sound of ZONE_YELL to the whole zone
* Add support for whispered sound (currently unused)

Signed-off-by: Schmoozerd <[email protected]>
Signed-off-by: TheLuda <[email protected]>
The update was meant to update a game object template, not a creature
template.

Signed-off-by: TheLuda <[email protected]>
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3 participants