ManiaPlanet Update 2015-02-19
Aessi
released this
19 Feb 09:23
·
19 commits
to master
since this release
Modes
Trackmania/ModeBase
- Play the intro of the map sooner to avoid the overview of the map after the loading.
Trackmania/ModeMatchmaking
- Wait a bit before respawning a player while he's being transferred to its match server.
- New setting S_MatchmakingWaitingTime to customize the waiting time duration at the beginning of the matches. Default value: 45 seconds.
Trackmania/Chase
- Better display of what the players must do and who can cross the next checkpoint.
- Display the name of the players only above the cars of our team.
- Fix : the game mode didn't give LP at the end of the match.
- Fix : sometimes when two players were crossing a checkpoint in less than 10ms the game mode wasn't selecting the right player for the next checkpoint. see
- Display the duration of the relay when it's fast (less than 1000ms).
- Better management of the 2vs3 situation. Now if three players play against a team of two players, the second player crossing a checkpoint will have to cross the next one first in both team.
- New settings:
- S_TimeLimit default value is now 900 seconds instead of 600.
- S_PointsLimit renamed into S_MapPointsLimit.
- S_PointsGap renamed into S_RoundPointsGap
- New setting S_RoundPointsLimit allows to set a points limit for the round. When a team reach this points limit, it wins the round. A positive value will be the limit and 0 disable the limit. A negative value will use the number of checkpoints on the map to compute the points limit -> (-S_RoundPointsLimit * (NumberOfCheckpoints + 1)). Default value is -5.
- It's possible to disable the laps number limit by setting S_ForceLapsNb to 0. Default value is 10.
- New setting S_DisplayWarning. Display a big red message in the middle of the screen of the player that crosses a checkpoint when it wasn't its turn. Defautl value is True.
Librairies
MatchmakingLobby
- Display the scores table in the lobby for Trackmania.
- Fix : Moved upwards the lobby panels in Trackmania to not hide the chat and the ranking.
- Hide the rules from the lobby window when sliding it down. see
MatchmakingMatch
- Force the players to ping back the server before considering them as ready for the match.
- Possibility to wait for the players for a custom duration at the beginning of the match.
Trackmania/TM2
- Functions to reset the scores of the players without removing them from the ladder.
Trackmania/UI
- Use the team color of the player as background color for his card in the time gap widget. see