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Adding NetworkStrings to ULX
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SV file.
Hopefully this will clear up a bug with the net strings.
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manix84 committed Feb 5, 2021
1 parent b9dad87 commit 9f875af
Showing 1 changed file with 11 additions and 1 deletion.
12 changes: 11 additions & 1 deletion lua/ulx/xgui/server/sv_discord.lua
Original file line number Diff line number Diff line change
Expand Up @@ -9,5 +9,15 @@ local function init()
ULib.replicatedWritableCvar( "discord_auto_connect", "rep_discord_auto_connect", GetConVarNumber( "discord_auto_connect" ), true, true, "xgui_gmsettings" )
ULib.replicatedWritableCvar( "discord_debug", "rep_discord_debug", GetConVarNumber( "discord_debug" ), true, true, "xgui_gmsettings" )
ULib.replicatedWritableCvar( "discord_language", "rep_discord_language", GetConVarNumber( "discord_language" ), true, true, "xgui_gmsettings" )

util.AddNetworkString("connectDiscordID")
util.AddNetworkString("discordSelectedLanguage")
util.AddNetworkString("request_discordSelectedLanguage")
util.AddNetworkString("discordAvailableLanguages")
util.AddNetworkString("request_discordAvailableLanguages")
util.AddNetworkString("discordTestConnection")
util.AddNetworkString("request_discordTestConnection")
util.AddNetworkString("discordPlayerTable")
util.AddNetworkString("request_discordPlayerTable")
end
xgui.addSVModule( "discordbot", init )
xgui.addSVModule( "discord", init )

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