Fix maps with multiple sky_cameras not using the correct sky_camera after loading a save #301
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This PR fixes maps not using the correct
sky_camera
after loading a save. This issue occurred because the activesky_camera
is currently based on a static handle variable, which doesn't save with the game. This PR fixes this by always associating the activesky_camera
with the "Master" spawnflag, which does restore after loading a save. Then, when a save is loaded, thesky_camera
with the "Master" spawnflag is assigned as the active skybox.PR Checklist
develop
branch OR targets another branch with a specific goal in mind