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Isometric support? #26

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elvisish opened this issue May 31, 2021 · 4 comments
Open

Isometric support? #26

elvisish opened this issue May 31, 2021 · 4 comments
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enhancement New feature or request

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@elvisish
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Is isometric support planned soon? The godot TilEd importer supports isometric tiles, but it breaks completely with object positions and this exporter is the only other option for getting TilEd maps into Godot.

@MikeMnD
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MikeMnD commented Jun 1, 2021

Hello, I'll mark the issue as feature request but I'm not having plans on working on this personally.

@MikeMnD MikeMnD added the enhancement New feature or request label Jun 1, 2021
@bjorn
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bjorn commented Jun 2, 2021

I think the main thing the exporter will need to do is to output the following line as part of the TileMap node, in case of isometric maps:

format = 1

I don't know yet whether any further adjustments will be necessary for tile layers, but certainly the objects layers will need further changes.

bjorn added a commit to bjorn/tiled-to-godot-export that referenced this issue Jun 2, 2021
This implements part of mapeditor#26. It does not cover the positioning or
transforming of objects.
bjorn added a commit to bjorn/tiled-to-godot-export that referenced this issue Jun 2, 2021
This implements part of mapeditor#26. It does not cover the positioning or
transforming of objects.
@MikeMnD
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MikeMnD commented Jun 3, 2021

@MikeMnD MikeMnD closed this as completed Jun 3, 2021
@elvisish
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Unfortunately isometric tilemap support is still not supported for objects.

@MikeMnD MikeMnD reopened this Jun 14, 2021
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3 participants