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Improving Camera Conversion #54
Improving Camera Conversion #54
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Really, thats a thing now? 😅 Not a fan, && is clearly readable for me, "," is not 🤷♂️. |
wat... Ok, I think I'd use this style specifically if I have a multi-condition if statement that also includes let bindings, because that's how the syntax works for those. But otherwise yeah this is less clear for me too. I'll disable that check. |
* Fix: recenter doesn't immediately take effect Note: I only ever reproduced the bug in the context my app, which uses this library via Ferrostar, while using the CoreLocationProvider, not the SimulatedLocationProvider. But I expect this to be an issue for anyone using this API. To reproduce the bug in my app: Setup: (all of this is working more or less as expected): - While stationary (not sure if this is required) - start a route - see the user location puck and map centered on my location on the ground. - pan the map off the route - see the user location puck disappear, but you still see the smaller location indicator on the map. (as expected) - see the "recenter me" button appear - tap the "recenter me" button Now here's the problem: At this point I'm expecting the map to recenter with the user location puck on my location on the ground. But instead, I see the user location puck centered at the *current* map position - where I'd previously panned to, *not* at my location on the ground. Interestingly, if you'd repeat the process at this point - panning and then re-tapping the "center me" button, it would *work* this second time. --- The new behavior is definitely an improvement. However, if you've zoomed way out while exploring the map away from your route, there is a slightly noticeable two-part action while we wait for the new completion block - first re-centering and then zooming. It's unquestionably better than the current behavior though. * Fixes from @hactar's branch * Disable swiftformat andOperator (see #54) * Fix inadvertent regression; update CHANGELOG --------- Co-authored-by: Ian Wagner <[email protected]>
Issue/Motivation
I noticed that in certain situations, even though my camera was setup as pitchRange = .free, it kept switching to .freeWithinRange(0, 59.9999999). When back converting the MLNMapView camera we were missing determining the pitch range based on our enum: the camera would always be set to .freeWithinRange instead of trying to go for .free or .fixed too if applicable.
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