V0.46.0 Released
不兼容变化
- 为了更好的兼容三维渲染,世界坐标系改为与 opengl 坐标系一致,具体可以参考: maptalks/maptalks.three#30
这次修改对核心库没有影响,但可能引起老版本的threeLayer等webgl图层插件的绘制错误
新功能
map.getFitZoom(fromZoom, isFractional)
增加isFractional参数,允许返回非整数级别, #1014- 允许ToolTip支持其他各类图形
VectorLayer.addGeometry
的fitView参数可以用对象的形式,来添加fitView动画, #1011
bug修改
- 解决文字不对齐的问题, #1019
- 解决geometry.startEdit会生成多次编辑handle的问题,#915
- 解决动态大小的marker不正确的事件响应,#1029
- 解决开启smooth的线某些时候绘制不正确的问题, #930
- 解决geometry动画移图时,TileLayer不重绘的问题 #1028
贡献者
@deyihu @sakitam-fdd @geek4go
Breaking Changes
- For better 3D rendering, change to opengl's world coordinate system, as maptalks/maptalks.three#30
Features
map.getFitZoom(fromZoom, isFractional)
add isFractional param, allow to return zoom with fraction. #1014- Allow ToolTip to support other graphics other than VectorLayer geometries.
VectorLayer.addGeometry
's fitView supports object, to add map animation. #1011
Fixes
- Fix label alignment, #1019
- Fix multiple generation of editor handle when calling geometry.startEdit for multiple times, #915
- Fix marker's incorrect event fire of markers with dynamic size, #1029
- Fix wrong drawing of LineString with smoothness turning on, #930
- Fix rendering of TileLayer during geometry.animate
Contributors
@deyihu @sakitam-fdd @geek4go