bRigid provides classes for an easier handling of jBullet in Processing. bRigid is thought as a kind of Processing port for the bullet physics simulation library written in C++. This library allows the interaction of rigid bodies in 3D. Geometry/ Shapes are build with Processing PShape Class, for convinient display and export(dxf)
This repository contains a revised version of bRigid, working in Processing 3.
jBullet is a Java port of Bullet (c) 2008 Martin Dvorak http://jbullet.advel.cz/ Bullet Continuous Collision Detection and Physics Library (c) 2003-2013 Erwin Coumans http://www.bulletphysics.com/ many thanks to the jBullet/processing examples of Giulio Piacentino and Richard Brauer
bRigid written by Daniel Koehler - 2013 www.lab-eds.org
Tested Platform: windows Processing: 1.5, 2.01 Dependencies: jBullet (https://github.com/bubblecloud/jbullet/releases), javax.vecmath (https://mvnrepository.com/artifact/javax.vecmath/vecmath/1.5.2), OBJLoader (https://github.com/taseenb/OBJLoader/releases)