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Merge pull request #5 from SirOMGitsYOU/idle-anims
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Added Idle Animations to characters when selected
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marcostom32 authored May 8, 2022
2 parents 1614abd + d7ccfaa commit 30506e4
Showing 1 changed file with 24 additions and 0 deletions.
24 changes: 24 additions & 0 deletions client/main.lua
Original file line number Diff line number Diff line change
Expand Up @@ -138,6 +138,30 @@ RegisterNUICallback('cDataPed', function(data, cb)
Wait(0)
end
charPed = CreatePed(2, model, Config.PedCoords.x, Config.PedCoords.y, Config.PedCoords.z - 0.98, Config.PedCoords.w, false, true)

local RandomAnims = {
"WORLD_HUMAN_HANG_OUT_STREET",
"WORLD HUMAN STAND IMPATIENT",
"WORLD_HUMAN_STAND_MOBILE",
"WORLD_HUMAN_SMOKING_POT",
"WORLD_HUMAN_LEANING",
"WORLD_HUMAN_DRUG DEALER_HARD",
"WORLD_HUMAN_SUPERHERO",
"WORLD_HUMAN_TOURIST_MAP",
"WORLD_HUMAN YOGA",
"WORLD_HUMAN_BINOCULARS",
"WORLD HUMAN BUM WASH",
"WORLD_HUMAN_CONST_DRILL",
"WORLD_HUMAN_MOBILE_FILM_SHOCKING",
"WORLD HUMAN MUSCLE FLEX",
"WORLD_HUMAN_MUSICIAN",
"WORLD_HUMAN_PAPARAZZI",
"WORLD_HUMAN_PARTYING",
}
local PlayAnim = RandomAnims[math.random(#RandomAnims)]
SetPedCanPlayAmbientAnims(charPed, true)
TaskStartScenarioInPlace(charPed, PlayAnim, 0, true)

SetPedComponentVariation(charPed, 0, 0, 0, 2)
FreezeEntityPosition(charPed, false)
SetEntityInvincible(charPed, true)
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