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Updated libraries to version 1.4
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marek-simonik committed May 27, 2024
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6 changes: 4 additions & 2 deletions README.md
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# Unity VFX Graph real-time point cloud streaming via Record3D demo

**2024/05/27 Update**: Updated the `record3d_unity_streaming` to version `1.4`. **To be used with Record3D 1.10 and newer.**

**2022/08/16 Update**: **To be used with Record3D 1.7.2 and newer.**

**2021/07/28 Update**: Added support for higher-quality LiDAR RGB streaming. Use this Unity demo with Record3D 1.6 or newer.
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This demo depends on the C++ library [`record3d_unity_streaming`](https://github.com/marek-simonik/record3d_unity_streaming) which you will either need to build yourself or download pre-built (available only for Windows and macOS, you will need to build it yourslef if you are running on Linux).

##### Pre-built library for Windows
Only one `dll` file is needed: [`record3d_unity_streaming.dll`](https://github.com/marek-simonik/record3d_unity_streaming/releases/download/v1.3.1/record3d_unity_streaming.dll). Make sure it is in `PATH` — the easiest way is to copy the file into `C:\Windows\System32` and/or into `C:\Windows\SysWOW64`.
Only one `dll` file is needed: [`record3d_unity_streaming.dll`](https://github.com/marek-simonik/record3d_unity_streaming/releases/download/v1.4/record3d_unity_streaming.dll). Make sure it is in `PATH` — the easiest way is to copy the file into `C:\Windows\System32` and/or into `C:\Windows\SysWOW64`.

##### Pre-built library for macOS
Similar to Windows, only one `dylib` file is needed: [`librecord3d_unity_streaming.dylib`](https://github.com/marek-simonik/record3d_unity_streaming/releases/download/v1.3.1/librecord3d_unity_streaming.dylib). Just copy it into `/usr/local/lib/` (create the folder if it doesn't exist yet). Alternatively, you can `export` it into `DYLD_LIBRARY_PATH`.
Similar to Windows, only one `dylib` file is needed: [`librecord3d_unity_streaming.dylib`](https://github.com/marek-simonik/record3d_unity_streaming/releases/download/v1.4/librecord3d_unity_streaming.dylib). Just copy it into `/usr/local/lib/` (create the folder if it doesn't exist yet). Alternatively, you can `export` it into `DYLD_LIBRARY_PATH`.


### After opening the Unity project
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