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v4.2.0 - Add Summon Chair Horse Spell
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,21 @@ | ||
Scriptname MEKSCOSSummonChairHorse extends activemagiceffect | ||
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ReferenceAlias Property Alias_Horse Auto | ||
EffectShader Property DA02ArmorShadow Auto | ||
Faction Property PlayerHorseFaction Auto | ||
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Event OnEffectStart(Actor akTarget, Actor akCaster) | ||
If (Alias_Horse.GetActorRef().IsInFaction(PlayerHorseFaction)) | ||
Alias_Horse.GetActorRef().MoveTo(Game.GetPlayer(), 0, -200, 0) | ||
DA02ArmorShadow.Play(Alias_Horse.GetActorRef(), 0.25) | ||
if (!Game.GetPlayer().HasLOS(Alias_Horse.GetActorRef())) | ||
Alias_Horse.GetActorRef().MoveTo(Game.GetPlayer(), 0, 200, 0) | ||
EndIf | ||
if (!Game.GetPlayer().HasLOS(Alias_Horse.GetActorRef())) | ||
Alias_Horse.GetActorRef().MoveTo(Game.GetPlayer(), 200, 0, 0) | ||
EndIf | ||
if (!Game.GetPlayer().HasLOS(Alias_Horse.GetActorRef())) | ||
Alias_Horse.GetActorRef().MoveTo(Game.GetPlayer(), -200, 0, 0) | ||
EndIf | ||
EndIf | ||
EndEvent |
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