Animate elements on a web page with Dart. Similar to jQuery's animate()
.
- Simple and quick animations via the simple
animate()
function. - More powerful
ElementAnimation
class for "low level" operations.- Pause, stop, resume, delay, forward, finish, reset.
- Queueing animations with
AnimationQueue
.- Clearing the queue.
- Jumping between animations in the queue.
- Supports the same pause, stop, resume, finish features as with
ElementAnimation
. - Manipulating the queue (remove, add).
- Run multiple animations at the same time (why not?).
- Uses
requestAnimationFrame()
instead ofsetTimeout()
for optimal performance and smoother animations. - Different easing options available (easy-in, ease-out, ease-in-out, linear) and with different algorithms (quadratic, sine, etc.).
#####Breaking changes with v0.5.20
- Renamed StyleAnimation to ElementAnimation. Reason: we now also animate non-styles such as scrollTop. The class was always HTMLElement-specific so the new name makes sense.
- Renamed
easingType
parameter foranimate()
toeasing
for better UX. Also renamedEasingType
class toEasing
.
Support for effects will come at some point.
Currently you can't animate colors or shadows, this will change at some point.
Let's assume we have this HTML:
<div id="box" style="left: 100px;"></div>
The simplest way to animate elements is to use the top-level helper function animate()
:
import 'dart:html';
import 'package:animation/animation.dart');
main() {
var el = query('#box');
var properties = {
'left': 1000,
'top': 350
};
animate(el, properties: properties, duration: 5000);
}
The animate()
function uses ElementAnimation
class internally. This class is more useful in "advanced" scenarios.
The following example will not run the animation directly, instead the animation will be instantiated first, and after 2 seconds we run the animation.
import 'dart:html';
import 'package:animation/animation.dart');
main() {
var el = query('#box');
var anim = new ElementAnimation(el)
..duration = 5000
..properties = {
'left': 1000,
'top': 350
};
// Let's wait 2 seconds before we run the animation for the sake of demoing this for you.
new Timer(2000, anim.run);
}
You may manipulate animations in a few ways. In this example we will run an animation for 2.5 seconds, pause it for 2.5 seconds and then let it finish.
import 'dart:html';
import 'package:animation/animation.dart');
main() {
var el = query('#box');
var anim = new ElementAnimation(el)
..duration = 5000
..properties = {
'left': 1000,
'top': 350
}
..run(); // Run immediately.
// Let the animation run for 2.5 seconds, then we pause it.
new Timer(2500, () {
anim.pause();
// Let it be paused for 2.5 seconds, then resume.
new Timer(2500, anim.resume);
});
}
The previous code could also be written using the animate()
function if you will:
import 'dart:html';
import 'package:animation/animation.dart');
main() {
var el = query('#box');
// These two lines are different from previous example:
var properties = {'left': 1000, 'top': 350};
var anim = animate(element: el, properties: properties, duration: 5000);
// Let the animation run for 2.5 seconds, then we pause it.
new Timer(2500, () {
anim.pause();
// Let it be paused for 2.5 seconds, then resume.
new Timer(2500, anim.resume);
});
}
In case you wonder, animate()
is just a simple helper function that produces an ElementAnimation
. Use it if it works for you.
Note: using animate()
will run the animation immediately after calling it. If you use ElementAnimation
, you only construct a class instance
and you can start the animation later by calling run()
on it.
Sometimes you want to queue up a few animations. This can be done easily:
import 'dart:html';
import 'package:animation/animation.dart');
main() {
var el = query('#box');
// The first animation moves the box.
var anim = new ElementAnimation(el)
..duration = 1000
..properties = {
'left': 500,
'top': 250
};
// The second animation makes the box taller.
var anim2 = new ElementAnimation(el)
..duration = 500
..properties = {
'height': 250
};
// Create a queue, add both animations to it and run the queue.
var queue = new AnimationQueue()
..addAll([anim, anim2])
..run();
}
You may also pause()
the queue, finish()
it or stop()
it. You can add()
or remove()
animations at any point.
You may also jump()
to a specific position if you wanted to skip some animations for instance.
This library is licensed under MIT.