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LiveShot Core

Provides low-level renderering support for LiveShot. Implements rendering of targets and shots.

Should not be used directly in webapps, use LiveShot DOM instead. This core library is to be extended only when new targets are needed.

General components

Renderer

Super class for various implementations of target and shot renderers.

var renderer = new Renderer();

renderer.setContext(ctx)
    .setRect({
        x:100,
        y:150,
        width:400,
        height:300
    })
    .render();

Public properties
Access and modify directly or through setter methods.

  • < CanvasRenderingContext2D >context, the canvas 2d drawing context to render into
  • < object >rect
    Describes the rectangle to render within
    • < number >x
    • < number >y
    • < number >width
    • < number >height

Public methods

  • render() - ( void )
    Renders into context, within the rectangle defined by x, y, width and height, scaled to scale.

Setters
Return pointer to the renderer for convenience.

  • setContext(< CanvasRenderingContext2D >context) - ( Renderer )
  • setPosition(< number >x, < number >y) - ( Renderer )
  • setSize(< number >width, < number >height) - ( Renderer )
  • setRect(< object >rect) - ( Renderer )
    rect should be as described above

Scaler

Calculates a scale (zoom level) given a set of shots.

Public properties

  • < object >shots

Public methods

  • setShots(< object >shots) - ( Scaler )
  • getScale() - ( number )

TargetRenderer

This abstract class is mostly convention, and should be used as base for all implementations of different targets. Inherits all properties and methods of Renderer.

Public properties

  • < object >style
    • < string >backColor, the background color of the target (normally white)
    • < string >frontColor, the front color of the target (normally black)
  • < number >scale, the scale (zoom) at which to render

Setters
Return pointer to the renderer for convenience.

  • setStyle(< object >style) - ( TargetRenderer )
    style should an object containing some (or all) of the style keywords described above
  • setScale(< number >scale) - ( TargetRenderer )

Subclassing notes
Subclasses should override the following methods:

  • drawTarget() - ( void )
    Draws the target into context, into a width x height-sized rectangle with center in (0, 0). Target should be scaled according to scale, for instance, if scale = 2 the target should fit exactly into the rectangle with size 2*width x 2*height.

TriangleRenderer

Handles rendering of upper-right hand triangles, used for non-marking series. Inherits all properties and methods of Renderer.

var renderer = new TriangleRenderer();

renderer.setContext(ctx)
    .setStyle({
            color:'rgb(150, 150, 150)',
            borderColor:'rgb(50, 50, 50)',
            size:.2
            })
    .setRect({
        x:100,
        y:150,
        width:400,
        height:300
    })
    .render();

Public properties

  • < object >style
    • < string >color, the color of the triangle
    • < string >borderColor, the color of the border (facing the target) of the triangle
    • < number >size, the size of the triangle relative to the width of the rect

Setters
Return pointer to the renderer for convenience.

  • setStyle(< object >style) - ( TriangleRenderer )
    style should an object containing some (or all) of the style keywords described above

ShotRenderer

Handles rendering of shots. Inherits all properties and methods of Renderer.

var renderer = new ShotRenderer();

renderer.setContext(ctx)
    .setStyle({
            gaugeSize:.1,
            gaugeColor:'rgb(255, 0, 0)',
            markerColor:'rgb(0, 0, 255)',
            lastMarkerColor:'rgb(0, 255, 0)'
            })
    .setScale(2)
    .setRect({
        x:100,
        y:150,
        width:400,
        height:300
    })
    .setShots(shots)
    .render();

Public properties

  • < object >style
    • < number >gaugeSize
      default value is .015
    • < string >gaugeColor
      default value is 'rgb(0, 0, 0)'
    • < string >markerColor
      default value is 'rgb(0, 255, 0)'
    • < string >lastMarkerColor
      default value is 'rgb(255, 0, 0)'
  • < object >shots, should be object created by ShotListBuilder
  • < number >scale, the scale (zoom) at which to render
    default value is 1

Setters
Return pointer to the renderer for convenience.

  • setStyle(< object >style) - ( ShotRenderer )
    style should an object containing some (or all) of the style keywords described above
  • setShots(< object >shots) - ( ShotRenderer )
  • setScale(< number >scale) - ( ShotRenderer )

Components for ring targets

RingTargetRenderer

Super class for various implementations of ring-target renderers. Inherits all properties and methods of TargetRenderer.

var renderer = new RingTargetRenderer();

renderer.setContext(ctx)
    .setStyle({backColor:'rgb(255, 0, 0)', frontColor:'rgb(0, 0, 255)'})
    .setScale(2)
    .setRect({
        x:100,
        y:150,
        width:400,
        height:300
    })
    .setTarget(target)
    .render();

Public properties

  • < object >style
    Extended from TargetRenderer
    • < boolean >drawFullTarget, true if the entire target should be drawn, even if it extends outside the drawing rectangle. false if only rings that fully fit inside the rectangle should be drawn.
    • < number >ringLineWidth, the rendered line width of the rings
      default value is 1
  • < object >target, should be object created by RingTargetBuilder

Setters
Return pointer to the renderer for convenience.

  • setTarget(< object >target) - ( RingTargetRenderer )
    target should be object created by RingTargetBuilder

RingTargetScaler

Super class for various implementations of ring-target scalers. Inherits all propterties and methods of Scaler.

var scale = new RingTargetScaler()
    .setTarget(target)
    .setShots(shots)
    .getScale();

Public properties

  • < object >target, should be object created by RingTargetBuilder

Public methods

  • setTarget(< object >target) - ( RingTargetScaler )
    target should be object created by RingTargetBuilder

RingTargetBuilder

Builds RingTarget objects needed by RingTargetScaler and RingTargetRenderer.

var target = new RingTargetBuilder()
    .setRingSizes([1., .9, .8, .7, .6, .5, .4, .3, .2, .1, .05])
    .setFrontSize(.4)
    .setNumbersFrom(1)
    .setNumbersTo(9)
    .getTarget();
  • (static method) RingTargetBuilder.createBlankTarget() - ( object )
    Creates and returns a new empty target, with all fields present, but set to empty placeholder values.
  • reset() - ( RingTargetBuilder )
    Resets the current target. Returns pointer to the builder for convenience.
  • getTarget() - ( object )
    Returns pointer to the current target
  • setRingSizes(< array >ringSizes) - ( RingTargetBuilder )
    ringSizes should be a stricly decreasing positive sequence of numbers. Each number represents the radius of a ring on the target. The largest should ring always have size 1.
  • setFrontSize(< number >frontSize) - ( RingTargetBuilder )
    frontSize is the size of the black disc with repect to the target size. For instance, a target with radius 300mm and a black disc with radius 120mm, frontSize should be 120mm / 300mm = .4.
  • setNumbersFrom(< number >numbersFrom) - ( RingTargetBuilder )
  • setNumbersTo(< number >numbersFrom) - ( RingTargetBuilder )

List of implemented targets

All of the following targets are accesible through the targets object on the root object of the package. You can either access the directly using their targetID as a key:

var target = require('liveshot-core').targets.NO_DFS_300M;

Or by using the convenience method getTarget:

var target = require('liveshot-core').targets.getTarget('NO_DFS_300M');

When targets are needed to setup scalers and renderers, the convenience methods getRenderer and getScaler should be used. These will create new instances of Renderer and Scaler (or the appropriate subclass of these), and set them up with the correct target:

var LiveShot = require('liveshot-core');

var targetID = 'NO_DFS_100M';
var renderer = LiveShot.targets.getRenderer(targetID);
var scaler LiveShot.targets.getScaler(targetID);

DFS range targets

All DFS range targets are ring targets and should be rendered with RingTargetRenderer and scaled with RingTargetScaler.

This list show the targetID key in targets object, and description.

  • NO_DFS_300M: DFS 300m target
  • NO_DFS_200M: DFS 200m target
  • NO_DFS_100M: DFS 100m target
  • NO_DFS_15M: DFS 15m target

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