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Fix players entering enemy spawnrooms with partner taunts #23

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@Ashetf2 Ashetf2 commented Feb 25, 2025

Related Issue

ValveSoftware/Source-1-Games#3881

Implementation

This fix adds a check if the player that initiates the taunt is inside their respawnroom, and if the round hasn't ended yet, so that players can still taunt with enemies when they lose.

Screenshots

Desktop.2025.02.25.-.13.36.36.07.DVR.mp4
Desktop.2025.02.25.-.13.37.23.08.DVR.mp4

Of course, the other way doesn't make sense, and thus is allowed

Desktop.2025.02.25.-.13.42.57.09.DVR.mp4

Checklist

  • No other PRs implement this idea.
  • This PR does not introduce any regressions.
  • I certify that this PR is my own entirely original work, or I have permission from and have attributed the relevant authors.
  • I have agreed to and signed this project's Contributor License Agreement.
  • This PR targets the tc2-mod branch.
  • This change has been filed as an issue.
  • No other PRs address this.
  • This PR is as minimal as possible.
  • This PR does not introduce any regressions.
  • This PR has been built and locally tested on at least one platform.
  • This PR has been tested on all platforms, on both a dedicated server and on a listen server.

Testing Checklist

Client Server Version
Windows Yes Win10
Linux

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