Skip to content

masterofcontroversy/ModularGoalWindow

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

12 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Modular Goal Window

Credits:

Many thanks to Stan for making the base that I built off of. Without his work, this hack wouldn't exist.

Instructions:

To build the source files:

Run make

Implementing to your own buildfile:

Include MGW.event, and the MGWText Table

In the ChapterData Table, change the GoalWindowInfo cell of a chapter to match the template index you want. Template indexes can be viewed in MGW.event.

The MGWText table allows you to decide what text displays per chapter. NOTE: The MGWText table does not override the vanilla templates' choices of text. They currently need to be changed through the ChapterData table like normal.

To change what icon to display (If the template is configured to display one), use the SetMGWIcon ASMC like so:

SVAL 0x1 ItemIconID
ASMC SetMGWIcon|1

You can edit or add templates in src/ModularGoalWindow.c (Some C hacking knowledge is recommended)

Current Custom Templates:

  • Simple two line display.
  • Gold display.
  • Gold and turn count display.
  • Enemies remaining and turns left display.

TODO:

  • Make a table to change displayed text by chapter. DONE
  • Add a timer template (Along with a time based event trigger to match).
  • Figure out a way to dynamically change the icon palette.
  • Optimize and improve the implementation.

About

Extra goal window templates for FE8U

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages