A volumetric sky plugin for Bevy based on the Unreal Engine Atmospheric Shader paper published by Sebastian Hillaire.
Running Native app:
cargo run
Running WASM Web app:
pnpm install
pnpm build:wasm
pnpm run dev
Note: this repository is still under development and is not yet ready for production use. Releasing it for early feedback.
Related work:
- https://github.com/mate-h/sky-model
- https://observablehq.com/@mateh/atmospheric-simulation
- Orillusion/orillusion#444
References: