A basic C Framework / 3D engine for the Atari Falcon
- Cross Product
- Dot Product
- Subtraction
- Scalar Multiplication
- Fix rotations
- Vector to matrix
- Point lights
- [/] Directional lights
- Position + Direction
- Position + Target
- Frustum Culling
- Vertex normals?
- Texture coordinates?
- Screen clipping for wireframes
- Screen clipping for rasters
- Flat shading
- Per face colours
- Backface culling
- Z-buffering
- Object vector xform optimisation
- Background
- Text support
- Keyboard Input
- Joystick Input
- DSPMod for music?
- Investigate SFX options