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mattrobmattrob authored Aug 1, 2023
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54 changes: 54 additions & 0 deletions .bazelrc
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## BUILD

# https://bazel.build/reference/command-line-reference#flag--incompatible_strict_action_env
build --incompatible_strict_action_env

# Disable the worker, which has sandboxing disabled by default, which can hide
# issues with non-hermetic bugs.
build --spawn_strategy=sandboxed,local
build --worker_sandboxing=true

build --incompatible_disallow_empty_glob

build --features=swift.use_global_module_cache

# Enable indexing while building.
build --features swift.use_global_index_store
build --features swift.index_while_building

# Since there's no way to set the deployment version for swift_{binary,test},
# this forces all targets' minimum macOS to Github Actions macOS version.
build --macos_minimum_os=12.6

## TEST

# `bazel test` tries to build everything also by default, so skip that so the
# *_library targets in examples/... aren't built (and fail since they are
# platform specific).
test --build_tests_only

# Show detailed errors for test failures
test --test_output=errors

# Use llvm-cov instead of gcov (default).
coverage --experimental_use_llvm_covmap

## REMOTE CACHE

# Do actions locally when it makes sense.
build --modify_execution_info=^(BitcodeSymbolsCopy|BundleApp|BundleTreeApp|DsymDwarf|DsymLipo|GenerateAppleSymbolsFile|ObjcBinarySymbolStrip|CppLink|ObjcLink|ProcessAndSign|SignBinary|SwiftArchive|SwiftStdlibCopy)$=+no-remote,^(BundleResources|ImportedDynamicFrameworkProcessor)$=+no-remote-exec

build:remote_cache --bes_results_url=https://app.buildbuddy.io/invocation/
build:remote_cache --bes_backend=grpcs://remote.buildbuddy.io
build:remote_cache --remote_cache=grpcs://remote.buildbuddy.io
# https://bazel.build/reference/command-line-reference#flag--remote_download_toplevel
build:remote_cache --remote_download_toplevel
# https://bazel.build/reference/command-line-reference#flag--remote_timeout
build:remote_cache --remote_timeout=3600
# https://bazel.build/reference/command-line-reference#flag--experimental_remote_cache_compression
build:remote_cache --experimental_remote_cache_compression

## LOCAL CONFIG

# Load a user.bazelrc
try-import %workspace%/user.bazelrc
1 change: 1 addition & 0 deletions .bazelversion
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6.3.1
39 changes: 39 additions & 0 deletions .github/workflows/tests.yml
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name: Tests

on:
pull_request:
push:
branches:
- main

# One active job per PR, cancel older ones on push
concurrency:
group: ${{ github.head_ref || github.run_id }}
cancel-in-progress: true

jobs:
tests:
name: Build and Test
runs-on: macos-12
steps:
- uses: actions/checkout@v3
- name: Select Xcode
run: .github/workflows/xcode_select.sh
- name: Lint
run: bazelisk run :lint && git diff --exit-code
- name: Build and Test
run: |
# Build the app
bazelisk build -- //app
# Run the tests
bazelisk test --local_test_jobs=1 -- //...
- name: Generate Xcode Project
run: |
# Generate Xcode project
bazelisk run -- //:xcodeproj
- uses: actions/upload-artifact@v2
if: failure()
with:
name: bazel-testlogs
path: bazel-testlogs
13 changes: 13 additions & 0 deletions .github/workflows/xcode_select.sh
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#!/bin/bash
set -e
echo "Selecting Xcode for environment"

printenv

sudo xcode-select -p
sudo xcode-select -s /Applications/Xcode_14.2.app

echo "Generating bazelrc"

# Enable remote cache for all Github Action builds
echo "build --config=remote_cache" > user.bazelrc
101 changes: 101 additions & 0 deletions .gitignore
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# Bazel

/bazel-*
/user.bazelrc

# macOS

.DS_Store

# Xcode
#
# gitignore contributors: remember to update Global/Xcode.gitignore, Objective-C.gitignore & Swift.gitignore

/*.xcodeproj

## User settings
xcuserdata/

## compatibility with Xcode 8 and earlier (ignoring not required starting Xcode 9)
*.xcscmblueprint
*.xccheckout

## compatibility with Xcode 3 and earlier (ignoring not required starting Xcode 4)
build/
DerivedData/
*.moved-aside
*.pbxuser
!default.pbxuser
*.mode1v3
!default.mode1v3
*.mode2v3
!default.mode2v3
*.perspectivev3
!default.perspectivev3

## Obj-C/Swift specific
*.hmap

## App packaging
*.ipa
*.dSYM.zip
*.dSYM

## Playgrounds
timeline.xctimeline
playground.xcworkspace

# Swift Package Manager
#
# Add this line if you want to avoid checking in source code from Swift Package Manager dependencies.
# Packages/
# Package.pins
# Package.resolved
# *.xcodeproj
#
# Xcode automatically generates this directory with a .xcworkspacedata file and xcuserdata
# hence it is not needed unless you have added a package configuration file to your project
# .swiftpm

.build/

# CocoaPods
#
# We recommend against adding the Pods directory to your .gitignore. However
# you should judge for yourself, the pros and cons are mentioned at:
# https://guides.cocoapods.org/using/using-cocoapods.html#should-i-check-the-pods-directory-into-source-control
#
# Pods/
#
# Add this line if you want to avoid checking in source code from the Xcode workspace
# *.xcworkspace

# Carthage
#
# Add this line if you want to avoid checking in source code from Carthage dependencies.
# Carthage/Checkouts

Carthage/Build/

# Accio dependency management
Dependencies/
.accio/

# fastlane
#
# It is recommended to not store the screenshots in the git repo.
# Instead, use fastlane to re-generate the screenshots whenever they are needed.
# For more information about the recommended setup visit:
# https://docs.fastlane.tools/best-practices/source-control/#source-control

fastlane/report.xml
fastlane/Preview.html
fastlane/screenshots/**/*.png
fastlane/test_output

# Code Injection
#
# After new code Injection tools there's a generated folder /iOSInjectionProject
# https://github.com/johnno1962/injectionforxcode

iOSInjectionProject/
44 changes: 44 additions & 0 deletions BUILD.bazel
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load(
"@rules_xcodeproj//xcodeproj:defs.bzl",
"top_level_target",
"xcodeproj",
)

# Xcode

xcodeproj(
name = "xcodeproj",
project_name = "App",
top_level_targets = [
top_level_target(
"//app",
target_environments = ["simulator"],
),
top_level_target(
"//modules/API:APITests",
target_environments = ["simulator"],
),
top_level_target(
"//modules/Models:ModelsTests",
target_environments = ["simulator"],
),
],
)

# tools

genrule(
name = "lint",
srcs = [],
outs = ["lint.sh"],
cmd = """
echo "set -e" > "$@"
echo "./$(location @buildifier_prebuilt//:buildifier) -lint fix -mode fix -r \\$$BUILD_WORKSPACE_DIRECTORY" >> "$@"
echo "./$(location @SwiftLint//:swiftlint) --fix \\$$BUILD_WORKSPACE_DIRECTORY" >> "$@"
""",
executable = True,
tools = [
"@SwiftLint//:swiftlint",
"@buildifier_prebuilt//:buildifier",
],
)
21 changes: 21 additions & 0 deletions LICENSE
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MIT License

Copyright (c) 2023 Matt Robinson

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
36 changes: 36 additions & 0 deletions README.md
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# SwiftUI iOS App with Bazel

This is an iOS application written in SwiftUI and built via Bazel. This is a starting place similar to creating a new project in Xcode and choosing SwiftUI as the starting place.

## Getting Started

Install Bazelisk via `brew install bazelisk`. `bazel` & `bazelisk` will now use the `.bazelversion` file to download and run the chosen Bazel version.

### Generate/Open Project

```bash
$ bazel run :xcodeproj
$ open App.xcodeproj
```

### Build Application (CLI)

```bash
$ bazel build //app
```

### Run All Tests (CLI)

```bash
$ bazel test $(bazel query 'kind(ios_unit_test,//...)')
```

## Underlying Tools

- [`rules_apple`](https://github.com/bazelbuild/rules_apple)
- [`rules_swift`](https://github.com/bazelbuild/rules_swift)
- [`rules_xcodeproj`](https://github.com/buildbuddy-io/rules_xcodeproj)

## Making It Your Own

`tools/shared.bzl` contains a handful of definitions to define the name of the application, bundle identifier, and similar things. Update these values to change the application's name.
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