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@deathcap deathcap commented May 9, 2014

Converts to use ndarray for the voxel format. This is independent of gl-now integration, but any chunk generators would have to update (not backwards-compatible. example update in voxel/voxel-land@c01750c). feedback welcome

(note: meshers/ are not needed for the gl-modules port (meshing implemented instead in voxel-mesher), but I left them in for three.js-based voxel-engine compatibility)

ref voxel/issues#4 ndarray/gl-now integration

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Rebased, cleaned up commit history

Accounts for padding along the edges of the chunk

Requires deathcap/voxel-engine@216be65
@mikolalysenko
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+1 on this, can we merge this?

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I see no reason not to, needed for max-mapper/voxel-engine#103

deathcap added a commit that referenced this pull request Feb 11, 2015
@deathcap deathcap merged commit dcee702 into max-mapper:master Feb 11, 2015
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3 participants