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Add support for Hybrid Renderer V2 for compatibility with Unity 2021.1.16 and beyond. Also support for Entities 0.50+ #12

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4 changes: 4 additions & 0 deletions Documentation~/VertexAnimation.md
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# VertexAnimation

###Important

For Unity Versions beyond 2021.1.15f, please add "ENABLE_HYBRID_RENDERER_V2" in scripting define symbols in order for the package to work.

### Getting Started

Import the sample assets to quickly get an idea on how to integrate vertex animation into your project.
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2 changes: 1 addition & 1 deletion Runtime/Scripts/VA_AnimatorSystem.cs
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Expand Up @@ -5,7 +5,7 @@
namespace TAO.VertexAnimation
{
// System to update all the animations.
public class VA_AnimatorSystem : SystemBase
public partial class VA_AnimatorSystem : SystemBase
{
protected override void OnUpdate()
{
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