A MW3 inspired Gamemode. Back in the days i spend days in this Mode. Then after Bo2 had his GSC breakthrough 10 Years or so ago i created an buggy shitty version of this. Old Link: https://nextgenupdate.com/forums/black-ops-2-gsc-mods-scripts/807231-game-mode-survival-v14a.html
Now i got back into BO2 and completely rewrite from scratch.
This is ment to be played on Plutonium T6 Multiplayer. I only give support for Server Mode but it should work on Private Game too.
No need to set any Dvars but you can set the Dvar for bot difficulty.
Upload on next Version 1.5 (Current Game State 5.09.2023 - Upload will be when the Variables Leak is fixxed):
Came into Game LImitations. I have a workaround. will implement it some times next week but currently my time is limited.
Checking further now. Also made thread at Plutonium: You can post there or write me here if you have suggestions or the idea to fix.
-PET SHOP - Perma Dog / Perma Hunter Killer
-Perk (inc melee range,self revive+ - save everything including perks weapons etc after dead, golden knife / golden sniper - oneshot in non bossorunds / double dmg in bossrounds)
-custom boss perks (money remover, no health recovery or other stuff)
-Drops like ammo/instakill/money
-FIX:bug lost weapon dying in bossround (happend once cant be replicated)
-Make Bosses look more like Bosses
(working but still not on live - lets call it PBE)
-Bosses now sometimes has air support or grouns support:
-Air Support 20%
-Ground Support 20%
-Air and Ground Support 10% (Not before Round 10+)
-3rd Weapon Perk
-Added shop checks so only allies get the shop info and not bots (fixxed the random server crash)
-Fixxed: Random Server Crash
(Everything in "Currently in testing" for this Release)
-Attachment checker
-Reworked Intervall message & handler
-Changed various shop prices
-Self Revive (can be bought in shop. If solo play you will get one free at the start of round 2 since round 1 is a init round and in round 1 connecting players will spawn and not be dead)
-Respawn at Round 6+ will be with $1000. (Only if you have less than $1000. Also triggers if respawned by player)
-Balistic Knife and Added:Knife now Free in Weaponshop
-Knife kills give $80 (Also scales with Money Perk)
-War & Death Machine Ammo costs $500 (No refill all Weapons aviable when they are in inventory)
-Increased kills for Round to End. Also scaling now with each player and rescale if player quits
-Vote to skip interval (tested with more players)
-Share Money with other Players - Costs $50 / Retrieve $50
-Revive Player in Round $500
-Perk Shop
-Custom Perk:
-More Money
-Perma UAV
-Fast Buy Ammo @Essential Shop
Fixxed:
-Fix: Quick Ammo buy now doesnt buy 3 times in a row
-FIX: Ammo refill for both weapons
-FIX: Max ammo after Bossrounds only for current Weapon (now for both)
-FIX: KillHud now working the right way in Boss Rounds
-FIX: Death and War Machine
-FIX: Round doesnt end when 2+ players each kill a bot at the same time
-FIX: Last killed Bot before roundend and Bossbot name now visible in killfeed
-FIX: Select Fire Mode not working
-FIX: Instant Iinterval Vote bugged out the game
-FIX: Revive and give Money to others not working on yourself anymore
-FIX: Essential Shop Players Menu should now not show 1 Bot only Players
-FIX: Buying health will now add +100 to max health and not current health
-FIX: Joining after Round 1 should trigger respawnmonitor (This fixxes the problem that you dont respawn when joining while intermission time is running)
-FIX: Round Respawn while whole intervall and not just on round end (moved the function form level to a self monitor)
FIX: Bossround in higher rounds now end how they should and not stop the game (Had sth to do with Max Ammo after Round)
-FIX: When dead rebuy same weapon doenst work
-FIX: Bug where the Drone in Bossround is gone when self revive used
-FIX: Boss max ammo
Big Update 1.4:
-More Bossbots (Each 10 Round + 1 Bossbot)
-Bossrounds more often:
20% - Round 5-9
30% - Round 10-14
40% - Round 15-19
50% - Round 20+
-Players are now in Spectator when dead and will be respawned after Round
-Intervall-Handler reworked
-Kills left for Round to end HUD
-Buying HP now increase its cost for every purchase (Resets upon dying)
-Normal Bots increases for each Round (Capped for now on 12)
-Reworked Round calculation. (Now its calculating at roundstart instead of recalculating upon each kill)
-Added Vote System to skip Interval (Life but still in testing)
-Added Notifiers:
Interval (with vote count)
Round start (with normal Bots Health)
Boss Announcer (with Boss HP´s)
-Roundhandler rewritten again
-Shops rewritten again
-NEW: Attachment shop added
-NEW: Nuke! (Nuke wont trigger Max Ammo or Boss Money)
-Each Boss will drop Money upon death ($300)
-After Bossround everyone gets Max Ammo
-Normal Bots now increase their Health starting at Round 10 with +10 each Round
-Bots increase starting at Round 3 and ending at Round 8 with 12 Bots (was Round 6 before)
-Fixxed a bug where Game doesnt end when all Players are dead xd
Update 1.3a:
-Server Crash Fixxed
Update 1.3:
-NEW: Essential Shop
Update v1.2:
-Shops:
Weapon Shop
Killstreak Shop
Grenade Shop
-Overflow Fixxed
Update v1.1:
-2+ Player Support
Initial Release v1.0:
-Hud
-Individual Rounds
-Bossrounds
-Money & Health
-Server Implementation
Greetings