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5. Packing Unpacked Mods
Max Kunes edited this page Jan 5, 2019
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- Packing mods is very easy. I'm going to use PBOManager in this tutorial, but I recommend you use one of the free tools here : https://mikero.bytex.digital/Downloads
- It should not matter which PBO packer you choose as long as it honors the $PREFIX$ file we have or allows you to manually input the right pbo prefix. If you use DayZ Addon Builder you must fill the Addon prefix field with the right prefix as it will not honor the $PREFIX$ file.
- Copy the Scripts folder from the Workbench Source Directory/Test Mod and paste and replace any files in the Workbench Source Directory/Build/Test Mod/Addons/ folder.
- Your Addons folder should now look like this.
- Now simply pack that Scripts folder into a pbo with the manager of your choice and delete the folder once the pbo is packed.
- Your Addons folder should now look like this.
- Workbench Source Directory -> The parent folder where all your projects and build files will be stored.
- Unpacked Mod Directory -> The folder where your unpacked mod will be stored.
- Packed Mod Directory -> The folder where your packed mod will be stored.
- DayZ Tools -> The offical DayZ Tools from Steam. (https://store.steampowered.com/app/830640/DayZ_Tools/)
- WorkBench Directory -> The bin folder of the workbench folder. Where the workbenchApp.exe is stored. Normal location :
SteamFolder\steamapps\common\DayZ Tools\Bin\Workbench\
- WorkBench Project File -> The workbench project file. Normal location :
SteamFolder\steamapps\common\DayZ Tools\Bin\Workbench\dayz.gproj
- From my understanding, paths on Windows are case insensitive meaning the folder DAyzMODs is the same as the folder dayzmods.