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implementation of first 9 chapters of raytracing in a weekend #9

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22 changes: 22 additions & 0 deletions Graphics/Aman/camera.h
Original file line number Diff line number Diff line change
@@ -0,0 +1,22 @@
#ifndef CAMERAH
#define CAMERAH

#include "ray.h"

class camera {
public:
camera() {
lower_left_corner = vec3(-2.0,-1.0,-1.0);
horizontal = vec3(4.0,0.0,0.0);
vertical = vec3(0.0,2.0,0.0);
origin = vec3(0.0,0.0,0.0);
}
ray get_ray(float u, float v) { return ray(origin, lower_left_corner+u*horizontal+v*vertical - origin);}

vec3 lower_left_corner;
vec3 origin;
vec3 vertical;
vec3 horizontal;
};

#endif
24 changes: 24 additions & 0 deletions Graphics/Aman/chap1.cpp
Original file line number Diff line number Diff line change
@@ -0,0 +1,24 @@
#include <fstream>
#include <iostream>

int main(){
int nx=200;
int ny=100;
std::ofstream fout("chap1.ppm");
if(fout.fail()) return -1;

fout <<"P3\n" << nx << " " << ny << "\n255\n";
for(int j= ny-1;j>=0;j--){
for(int i=0;i<nx;i++){
float r = float(i)/float(nx);
float g = float(j)/float(ny);
float b = 0.2;
int ir= int(255.99*r);
int ig = int(255.99*g);
int ib = int(255.99*b);
fout<< ir <<" "<<ig<<" "<<ib<<"\n";
}
}
std::cout<<"Successful\n";
return 0;
}
Binary file added Graphics/Aman/chap1.exe
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