Skip to content

Commit

Permalink
fix: link to corresponding glossary (#29722)
Browse files Browse the repository at this point in the history
  • Loading branch information
jasonren0403 authored Oct 19, 2023
1 parent 8685d6e commit 29c6dda
Showing 1 changed file with 1 addition and 1 deletion.
Original file line number Diff line number Diff line change
Expand Up @@ -8,7 +8,7 @@ page-type: guide

{{NextMenu("Games/Techniques/Control_mechanisms/Desktop_with_mouse_and_keyboard", "Games/Techniques/Control_mechanisms")}}

The future of mobile gaming is definitely web, and many developers choose the [mobile first](/en-US/docs/Web/Apps/Mobile_First) approach in their game development process — in the modern world, this generally also involves implementing touch controls. In this tutorial, we will see how easy it is to implement mobile controls in an HTML game, and enjoy playing on a mobile touch-enabled device.
The future of mobile gaming is definitely web, and many developers choose the [mobile first](/en-US/docs/Glossary/Mobile_First) approach in their game development process — in the modern world, this generally also involves implementing touch controls. In this tutorial, we will see how easy it is to implement mobile controls in an HTML game, and enjoy playing on a mobile touch-enabled device.

> **Note:** The game [Captain Rogers: Battle at Andromeda](https://rogers2.enclavegames.com/demo/) is built with Phaser and managing the controls is Phaser-based, but it could also be done in pure JavaScript. The good thing about using Phaser is that it offers helper variables and functions for easier and faster development, but it's entirely up to you which approach you to choose.
Expand Down

0 comments on commit 29c6dda

Please sign in to comment.