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A Promise-based, function-building wrapper for the SpeedRun.com API.

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speedrunapi downloads javascript style guide

install

yarn add speedrunapi or npm install --save speedrunapi

usage

This package makes use of Promises. No external library is being used, just the native one.

NOTE: This package does NOT throttle your requests, that is up to you.

Using some of the examples from the Speedrun.com docs page.

const SpeedrunAPI = require('speedrunapi')
const sr = new SpeedrunAPI()

sr.games()
  .exec()
    .then(response => {
      response.items.forEach(function (el) {
        console.info(el.names.international)
      })
    })

The object will always respond with two elements, items and pagination. Items can be either an array of items or a single object. Pagination can be null depending on the request.

building requests

The way this package works is by treating anything after the {id} in a docs page as a "method" and will have its own function to use. Any method that has a hyphen in it, like derived-games reverts to camelCase: derivedGames.

Use param() to add a parameter to the request. If you'd prefer to add many at once, feel free to use params(), which takes an array of objects of key=>value pairs.

To make an example, let's recreate this API request and build a request:

/api/v1/games?region=mol4z19n&released=1999
sr.games()
  .param({region: 'mol4z19n'})
  .param({released: '1999'})
  .exec()
    .then(response => {
      console.info(response)
    })

To get a single Game:

/api/v1/games/v1pxjz68 // retrieves Super Mario Sunshine.
sr.games('v1pxjz68')
  .exec()
    .then(response => {
      console.info(response)
    })

Embeds are supported too! Let's get the leaderboards for GTASA 100% and embed the game data too. yo1yv1q5 is the id for GTASA and wz27gz20 for the category of 100%.

Note the [] around the embed parameter. embed expects an array of embeds since it should only be called once.

/api/v1/leaderboards/yo1yv1q5/category/wz27gz20?embed=game
sr.leaderboards('yo1yv1q5', 'wz27gz20')
  .embed(['game'])
  .exec()
    .then(response => {
      console.info(response)
    })

authenticated requests

Allowing authenticated requests is simple.

  1. See Authentication on SpeedrunCom on how to get your API key.

  2. Copy and paste your API Key a file named .env after the APIKEY=, so APIKEY=yourapikey in a file called .env.

Now you can feel free to make authenticated requests. As of writing, the only endpoints that are authenticated are profile and notifications. If your API key is invalid or unset, your request will throw an error.

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A Promise-based, function-building wrapper for the SpeedRun.com API.

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