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Bug Fixed - inheritance check in resource check #103
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This reverts commit 129307b.
When resources are referenced by the entry point functions, they will miss resources that are declared inside base classes. This has been fixed in this commit.
Any shader set that is defined solely based on the VertexShader and FragmentShader attributes was being missed .This will find that 'set' and allow compilation to continue.
My Git knowledge seems to have failed me. I have also rolled a second bug fix into this pull request somehow. The second fix enables the ability for the shader set to be automatically generated with just a VertexShader and FragmentShader. There was logic in there, but it was stale. |
And updated the CSharp CodeAnalysis to V 3.7
Temporary change to flush a bug.
Yay! Light is green! |
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When the main entry points are checked for resource usage, they only check for containment in the current class. I added a simple fix to walk up the inheritance tree to find a match
there may be better ways to do this, feel free to re-write, but this technically fixes it.