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concepts concepts
Tomáš Malý edited this page Aug 6, 2020
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These documents explain the basics on how to use different aspects of the libraries.
- Overview - Overview of the most important classes, initialization, basic loop and finalization of the application.
- Camera - Manually controlled camera (without navigation).
- Rendering - Rendering with or without the rendering library and management of gpu resources.
- Navigation - Position and different navigation modes are explained here.
- Threads - This explains how the library can be used in multi-threaded environment.
- Options - Explanations for configuring the vts browser behavior.