Releases: memo33/submenus-dll
Releases · memo33/submenus-dll
1.1.4
1.1.3
1.1.2
1.1.1
1.1.0
Added
- Exemplar Patching functionality: This provides an alternative method for moving items into a particular submenu, by adding the items to a list of IDs. This avoids editing the original Exemplar files.
Changed
- The plugin now depends on SC4ResourceLoadingHooks DLL.
- Empty submenus are now hidden.
- Buildings belonging to non-reachable submenus (for example, if a submenu button Exemplar file has not been installed) are now displayed in the default top-level menu, as if the DLL is not present. Previously, these buildings would not show up in any menu.
1.0.1
Fixed
- an issue that could occur when conditional reward buildings were used in submenus
Changed
- The property
OccupantGroupsAlt
was renamed toBuilding Submenus
: It now only contains the button IDs of the submenus that should contain the building, but it does not include any unrelated occupant groups anymore. - The modding instructions in the Readme have been revised and the included dat file has been updated, accordingly.
See the Readme file for more details.
1.0.0
- enables submenu functionality: This DLL is a dependency for other submenu-compatible plugins.
- adds submenus for Plazas, Green Spaces and Sports Grounds to the Parks menu
- fixes the game's duplicate menu icons bug that occurs when loading some plugins, such as the NAM, twice
See the Readme file for more details.