Skip to content

Releases: memo33/submenus-dll

1.1.4

09 Aug 07:45
Compare
Choose a tag to compare
  • added a new Signage submenu (traffic signs, billboards, street lights) which appears at the end of the Highway menu
  • moved Parks submenus further to the top
  • moved some of the extra Maxis landmarks out of the Church submenu that they erroneously appeared in

1.1.3

02 Jun 18:14
Compare
Choose a tag to compare
  • added 3 new submenus: Government, Churches & Cemeteries, Entertainment
  • improved categorization of hospital and police submenus
  • moved transit submenus to the top (above NAM items)
  • The Reward menu now restores the scroll position when the menu is re-opened.

1.1.2

11 May 11:28
Compare
Choose a tag to compare

Added

  • a back-arrow in submenus using custom UI PNG files

Fixed

  • the game's off-by-one menu rendering issue in case of missing icon PNG files

1.1.1

19 Apr 17:35
Compare
Choose a tag to compare
1.1.1 Pre-release
Pre-release

Added

  • most of the planned standard submenus (see Readme)
  • icons created by Panda (some icons use placeholders)
  • implicit auto-categorization for some of the submenus, so that existing items appear in them automatically (without having to update older content)

1.1.0

24 Mar 15:52
Compare
Choose a tag to compare
1.1.0 Pre-release
Pre-release

Added

  • Exemplar Patching functionality: This provides an alternative method for moving items into a particular submenu, by adding the items to a list of IDs. This avoids editing the original Exemplar files.

Changed

  • The plugin now depends on SC4ResourceLoadingHooks DLL.
  • Empty submenus are now hidden.
  • Buildings belonging to non-reachable submenus (for example, if a submenu button Exemplar file has not been installed) are now displayed in the default top-level menu, as if the DLL is not present. Previously, these buildings would not show up in any menu.

1.0.1

27 Feb 20:07
Compare
Choose a tag to compare

Fixed

  • an issue that could occur when conditional reward buildings were used in submenus

Changed

  • The property OccupantGroupsAlt was renamed to Building Submenus: It now only contains the button IDs of the submenus that should contain the building, but it does not include any unrelated occupant groups anymore.
  • The modding instructions in the Readme have been revised and the included dat file has been updated, accordingly.

See the Readme file for more details.

1.0.0

25 Feb 10:15
Compare
Choose a tag to compare
  • enables submenu functionality: This DLL is a dependency for other submenu-compatible plugins.
  • adds submenus for Plazas, Green Spaces and Sports Grounds to the Parks menu
  • fixes the game's duplicate menu icons bug that occurs when loading some plugins, such as the NAM, twice

See the Readme file for more details.